Don't save default weapon scheme in file; don't load weapon scheme from file if name collides with default scheme
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _KEY_BINDER_H
#define _KEY_BINDER_H
#include <QWidget>
#include <QHash>
#include "binds.h"
class QListWidget;
class QTableWidgetItem;
class QTableWidget;
class QBoxLayout;
class QComboBox;
// USAGE NOTE: Every time the widget comes into view, you must call resetInterface()
class KeyBinder : public QWidget
{
Q_OBJECT
public:
KeyBinder(QWidget * parent = NULL, const QString & helpText = QString(), const QString & defaultText = QString(), const QString & resetButtonText = QString());
~KeyBinder();
void setBindIndex(int keyIndex, int bindIndex);
int bindIndex(int keyIndex);
void resetInterface();
private:
QHash<QObject *, QTableWidgetItem *> * bindComboBoxCellMappings;
QHash<QTableWidgetItem *, QComboBox *> * bindCellComboBoxMappings;
QTableWidget * selectedBindTable;
QListWidget * catList;
QBoxLayout *bindingsPages;
QComboBox * CBBind[BINDS_NUMBER];
QString defaultText;
bool enableSignal;
signals:
void bindUpdate(int bindID);
void resetAllBinds();
private slots:
void changeBindingsPage(int page);
void bindChanged(const QString &);
void bindCellClicked(QTableWidgetItem * item);
void bindSelectionChanged();
};
#endif // _KEY_BINDER_H