Create replay file, run engine, result from it and send it to the server. Not implemented: filtering of engine output.
{-
Glicko2, as described in http://www.glicko.net/glicko/glicko2.pdf
-}
module OfficialServer.Glicko2 where
data RatingData = RatingData {
ratingValue
, rD
, volatility :: Double
}
data GameData = GameData {
opponentRating :: RatingData,
gameScore :: Double
}
τ, ε :: Double
τ = 0.2
ε = 0.000001
g_φ :: Double -> Double
g_φ φ = 1 / sqrt (1 + 3 * φ^2 / pi^2)
calcE :: RatingData -> GameData -> (Double, Double, Double)
calcE oldRating (GameData oppRating s) = (
1 / (1 + exp (g_φᵢ * (μᵢ - μ)))
, g_φᵢ
, s
)
where
μ = (ratingValue oldRating - 1500) / 173.7178
φ = rD oldRating / 173.7178
μᵢ = (ratingValue oppRating - 1500) / 173.7178
φᵢ = rD oppRating / 173.7178
g_φᵢ = g_φ φᵢ
calcNewRating :: RatingData -> [GameData] -> (Int, RatingData)
calcNewRating oldRating [] = (0, RatingData (ratingValue oldRating) (173.7178 * sqrt (φ ^ 2 + σ ^ 2)) σ)
where
φ = rD oldRating / 173.7178
σ = volatility oldRating
calcNewRating oldRating games = (length games, RatingData (173.7178 * μ' + 1500) (173.7178 * sqrt φ'sqr) σ')
where
_Es = map (calcE oldRating) games
υ = 1 / sum (map υ_p _Es)
υ_p (_Eᵢ, g_φᵢ, _) = g_φᵢ ^ 2 * _Eᵢ * (1 - _Eᵢ)
_Δ = υ * part1
part1 = sum (map _Δ_p _Es)
_Δ_p (_Eᵢ, g_φᵢ, sᵢ) = g_φᵢ * (sᵢ - _Eᵢ)
μ = (ratingValue oldRating - 1500) / 173.7178
φ = rD oldRating / 173.7178
σ = volatility oldRating
a = log (σ ^ 2)
f :: Double -> Double
f x = exp x * (_Δ ^ 2 - φ ^ 2 - υ - exp x) / 2 / (φ ^ 2 + υ + exp x) ^ 2 - (x - a) / τ ^ 2
_A = a
_B = if _Δ ^ 2 > φ ^ 2 + υ then log (_Δ ^ 2 - φ ^ 2 - υ) else head . dropWhile ((>) 0 . f) . map (\k -> a - k * τ) $ [1 ..]
fA = f _A
fB = f _B
σ' = (\(_A, _, _, _) -> exp (_A / 2)) . head . dropWhile (\(_A, _, _B, _) -> abs (_B - _A) > ε) $ iterate step5 (_A, fA, _B, fB)
step5 (_A, fA, _B, fB) = let _C = _A + (_A - _B) * fA / (fB - fA); fC = f _C in
if fC * fB < 0 then (_B, fB, _C, fC) else (_A, fA / 2, _C, fC)
φ'sqr = 1 / (1 / (φ ^ 2 + σ' ^ 2) + 1 / υ)
μ' = μ + φ'sqr * part1