Engine:
* Updated Ball Gun balls: Now rotate depending on velocity (looks better imo but could revert that change as well)
* Allow explosions without spawning gears (visuals)
* Added some script additions
Maps:
* Updated Basketball's CMakeLists.txt
* Added experimental Knockball map
/*
* Hedgewars Xfire integration
* Copyright (c) 2010 Mario Liebisch <mario.liebisch AT googlemail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef XFIRE_H
#define XFIRE_H
#ifdef _WIN32
// TODO: Move to CMAKE
#define USE_XFIRE
#endif
#ifdef USE_XFIRE
enum XFIRE_KEYS
{
XFIRE_STATUS = 0,
XFIRE_NICKNAME,
XFIRE_SERVER,
XFIRE_ROOM,
XFIRE_KEY_COUNT,
};
void xfire_init(void);
void xfire_free(void);
void xfire_setvalue(const XFIRE_KEYS status, const char *value);
void xfire_update(void);
#endif
#endif // XFIRE_H