project_files/frontlib/Android.mk
author nemo
Thu, 04 Apr 2013 08:10:59 -0400
changeset 8848 e9ebd63f8a03
parent 7861 bc7b6aa5d67a
child 10017 de822cd3df3a
permissions -rw-r--r--
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := frontlib

LOCAL_CFLAGS := -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL_net -std=c99 -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL/include  

LOCAL_SRC_FILES := base64/base64.c iniparser/iniparser.c \
	iniparser/dictionary.c ipc/gameconn.c ipc/ipcbase.c \
	ipc/ipcprotocol.c ipc/mapconn.c md5/md5.c model/scheme.c \
	model/gamesetup.c model/map.c model/mapcfg.c model/room.c \
	model/schemelist.c model/team.c model/teamlist.c model/weapon.c \
	net/netbase.c net/netconn_callbacks.c net/netconn_send.c \
	net/netconn.c net/netprotocol.c util/buffer.c util/inihelper.c \
	util/logging.c util/util.c frontlib.c hwconsts.c socket.c \
	extra/jnacontrol.c

LOCAL_SHARED_LIBRARIES += SDL SDL_net
LOCAL_LDLIBS += -lz

include $(BUILD_SHARED_LIBRARY)