Construction Mode: Refactor colors, add subtle glow to healing station, don't spawn vGears for respawner and generator
// Common/StringToInt.h
#ifndef __COMMON_STRINGTOINT_H
#define __COMMON_STRINGTOINT_H
#include <string.h>
#include "Types.h"
UInt64 ConvertStringToUInt64(const char *s, const char **end);
UInt64 ConvertOctStringToUInt64(const char *s, const char **end);
UInt64 ConvertStringToUInt64(const wchar_t *s, const wchar_t **end);
Int64 ConvertStringToInt64(const char *s, const char **end);
#endif