Engine:
* Updated clouds and flakes to fill the whole visible map (and borders)
* Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
#include <QtGui/QApplication>
#include "editor.h"
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
editor w;
w.show();
return a.exec();
}