Engine:
* Updated clouds and flakes to fill the whole visible map (and borders)
* Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
#include <QApplication>
#include "mainform.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
MyWindow *mainWin = new MyWindow;
mainWin->show();
return app.exec();
}