Ugly graphic for jetpack - jetpack should be essentially functional.
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2008 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
unit uConsts;
interface
uses
SDLh,
{$IFDEF GLES11}
gles11,
{$ELSE}
GL,
{$ENDIF}
uLocale;
{$INCLUDE options.inc}
{$INCLUDE proto.inc}
type
TGameState = (gsLandGen, gsStart, gsGame, gsChat, gsConfirm, gsExit);
TGameType = (gmtLocal, gmtDemo, gmtNet, gmtSave, gmtLandPreview);
TPathType = (ptNone, ptData, ptGraphics, ptThemes, ptCurrTheme, ptTeams, ptMaps,
ptMapCurrent, ptDemos, ptSounds, ptGraves, ptFonts, ptForts,
ptLocale, ptAmmoMenu, ptHedgehog, ptVoices, ptHats);
TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
sprLag, sprArrow, sprGrenade, sprTargetP, sprUFO,
sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
sprMineOn, sprCase, sprFAid, sprDynamite, sprPower,
sprClusterBomb, sprClusterParticle, sprFlame, sprHorizont,
sprSky, sprAMBorders, sprAMSlot, sprAMSlotName, sprAMAmmos,
sprAMSlotKeys, sprAMSelection, sprFinger, sprAirBomb,
sprAirplane, sprAmAirplane, sprAmGirder, sprHHTelepMask,
sprSwitch, sprParachute, sprTarget, sprRopeNode,
sprQuestion, sprPowerBar, sprWindBar, sprWindL, sprWindR,
sprFlake, sprHandRope, sprHandBazooka, sprHandShotgun,
sprHandDEagle, sprHandAirAttack, sprHandBaseball, sprPHammer,
sprHandBlowTorch, sprBlowTorch, sprTeleport, sprHHDeath,
sprShotgun, sprDEagle, sprHHIdle, sprMortar, sprTurnsLeft,
sprKamikaze, sprWhip, sprKowtow, sprSad, sprWave,
sprHurrah, sprLemonade, sprShrug, sprJuggle, sprExplPart, sprExplPart2,
sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon,
sprEvilTrace, sprHellishBomb, sprSeduction, sprDress,
sprCensored, sprDrill, sprHandDrill, sprHandBallgun, sprBalls,
sprPlane, sprHandPlane, sprUtility, sprInvulnerable, sprVampiric, sprGirder,
sprSpeechCorner, sprSpeechEdge, sprSpeechTail,
sprThoughtCorner, sprThoughtEdge, sprThoughtTail,
sprShoutCorner, sprShoutEdge, sprShoutTail,
sprSniperRifle, sprBubbles, sprJetpack);
TGearType = (gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag, // 3
gtGrave, gtUFO, gtShotgunShot, gtPickHammer, gtRope, // 8
gtSmokeTrace, gtExplosion, gtMine, gtCase, gtDEagleShot, gtDynamite, // 14
gtClusterBomb, gtCluster, gtShover, gtFlame, // 18
gtFirePunch, gtATStartGame, gtATSmoothWindCh, gtATFinishGame, // 24
gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder, // 27
gtTeleport, gtSwitcher, gtTarget, gtMortar, // 31
gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 37
gtHellishBomb, gtEvilTrace, gtWaterUp, gtDrill, gtBallGun, gtBall,gtRCPlane,
gtSniperRifleShot, gtJetpack);
TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire,
vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble,
vgtSteam);
TGearsType = set of TGearType;
TSound = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease,
sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact,
sndMineTick, sndPickhammer, sndGun, sndUFO, sndJump1, sndJump2,
sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming,
sndMissed, sndStupid, sndFirstBlood, sndBoring, sndByeBye,
sndSameTeam, sndNutter, sndReinforce, sndTraitor, sndRegret,
sndEnemyDown, sndCoward, sndHurry, sndWatchIt, sndKamikaze,
sndCake, sndOw1, sndOw4, sndFirePunch1, sndFirePunch2,
sndFirePunch3, sndFirePunch4, sndFirePunch5, sndFirePunch6,
sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack,
sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat, sndVaporize);
TAmmoType = (amGrenade, amClusterBomb, amBazooka, amUFO, amShotgun, amPickHammer,
amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip,
amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch,
amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake,
amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime,
amLaserSight, amVampiric, amSniperRifle, amJetpack);
THWFont = (fnt16, fntBig, fntSmall);
TCapGroup = (capgrpGameState, capgrpAmmoinfo, capgrpVolume,
capgrpMessage, capgrpAmmostate);
TStatInfoType = (siGameResult, siMaxStepDamage, siMaxStepKills, siKilledHHs,
siClanHealth);
TWave = (waveRollup, waveSad,waveWave, waveHurrah, waveLemonade, waveShrug, waveJuggle);
THHFont = record
Handle: PTTF_Font;
Height: LongInt;
style: LongInt;
Name: string[21];
end;
PAmmo = ^TAmmo;
TAmmo = record
Propz: LongWord;
Count: LongWord;
NumPerTurn: LongWord;
Timer: LongWord;
Pos: LongWord;
AmmoType: TAmmoType;
end;
TVertex2f = record
X, Y: GLfloat;
end;
TTexture = record
id: GLuint;
w, h: LongInt;
rx, ry: GLfloat;
vb, tb: array [0..3] of TVertex2f;
end;
PTexture = ^TTexture;
const
errmsgCreateSurface = 'Error creating SDL surface';
errmsgTransparentSet = 'Error setting transparent color';
errmsgUnknownCommand = 'Unknown command';
errmsgUnknownVariable = 'Unknown variable';
errmsgIncorrectUse = 'Incorrect use';
errmsgShouldntRun = 'This program shouldn''t be run manually';
errmsgWrongNumber = 'Wrong parameters number';
msgLoading = 'Loading ';
msgOK = 'ok';
msgFailed = 'failed';
msgFailedSize = 'failed due to size';
msgGettingConfig = 'Getting game config...';
const
ifNone = $00000000;
ifAlpha = $00000001;
ifCritical = $00000002;
ifTransparent = $00000004;
ifIgnoreCaps = $00000008;
const
cMaxPower = 1500;
cMaxAngle = 2048;
cPowerDivisor = 1500;
MAXNAMELEN = 192;
LAND_WIDTH = 4096;
LAND_HEIGHT = 2048;
LAND_WIDTH_MASK = $FFFFF000;
LAND_HEIGHT_MASK = $FFFFF800;
COLOR_LAND = $FFFFFFFF; // white
COLOR_INDESTRUCTIBLE = $FF0000FF; // red
GL_BGR = $80E0; // some opengl headers do not have these macros
GL_BGRA = $80E1;
cifRandomize = $00000001;
cifTheme = $00000002;
cifMap = $00000002; // either theme or map (or map+theme)
cifAllInited = cifRandomize or
cifTheme or
cifMap;
cTransparentColor: Longword = $000000;
cMaxTeams = 6;
cMaxHHIndex = 7;
cMaxHHs = 48;
cMaxSpawnPoints = 1024;
cMaxEdgePoints = 16384;
cHHRadius = 9;
cHHStepTicks = 29;
cUsualZ = 500;
cSmokeZ = 499;
cHHZ = 1000;
cCurrHHZ = Succ(cHHZ);
cOnHHZ = 2000;
cShotgunRadius = 22;
cBlowTorchC = 6;
cKeyMaxIndex = 1023;
cMaxCaptions = 4;
gfForts = $00000001;
gfMultiWeapon = $00000002;
gfSolidLand = $00000004;
gfBorder = $00000008;
gfDivideTeams = $00000010;
gfLowGravity = $00000020;
gfLaserSight = $00000040;
gfInvulnerable = $00000080;
gfMines = $00000100;
gfVampiric = $00000200;
gfKarma = $00000400;
gfArtillery = $00000800;
gfOneClanMode = $10000000;
gstDrowning = $00000001;
gstHHDriven = $00000002;
gstMoving = $00000004;
gstAttacked = $00000008;
gstAttacking = $00000010;
gstCollision = $00000020;
gstHHChooseTarget = $00000040;
gstHHJumping = $00000100;
gsttmpFlag = $00000200;
gstHHThinking = $00000800;
gstNoDamage = $00001000;
gstHHHJump = $00002000;
gstAnimation = $00004000;
gstHHDeath = $00008000;
gstWinner = $00010000; // this, along with gstLoser, is good for indicating hedgies know they screwed up
gstWait = $00020000;
gstNotKickable = $00040000;
gstLoser = $00080000;
gm_Left = $00000001;
gm_Right = $00000002;
gm_Up = $00000004;
gm_Down = $00000008;
gm_Switch = $00000010;
gm_Attack = $00000020;
gm_LJump = $00000040;
gm_HJump = $00000080;
gm_Destroy= $00000100;
gm_Slot = $00000200; // with param
gm_Weapon = $00000400; // with param
gm_Timer = $00000800; // with param
gm_Animate= $00001000; // with param
gm_Precise= $00002000;
gmAllStoppable = gm_Left or gm_Right or gm_Up or gm_Down or gm_Attack or gm_Precise;
cMaxSlotIndex = 8;
cMaxSlotAmmoIndex = 4;
ammoprop_Timerable = $00000001;
ammoprop_Power = $00000002;
ammoprop_NeedTarget = $00000004;
ammoprop_ForwMsgs = $00000008;
ammoprop_AttackInMove = $00000010;
ammoprop_NoCrosshair = $00000040;
ammoprop_AttackingPut = $00000080;
ammoprop_DontHold = $00000100;
ammoprop_AltAttack = $00000200;
ammoprop_AltUse = $00000400;
ammoprop_NotBorder = $00000800;
ammoprop_Utility = $00001000;
AMMO_INFINITE = 9;
EXPLAllDamageInRadius = $00000001;
EXPLAutoSound = $00000002;
EXPLNoDamage = $00000004;
EXPLDoNotTouchHH = $00000008;
EXPLDontDraw = $00000010;
posCaseAmmo = $00000001;
posCaseHealth = $00000002;
posCaseUtility = $00000004;
NoPointX = Low(LongInt);
cHHFileName = 'Hedgehog';
cCHFileName = 'Crosshair';
cThemeCFGFilename = 'theme.cfg';
Fontz: array[THWFont] of THHFont = (
(Handle: nil;
Height: 12;
style: TTF_STYLE_NORMAL;
Name: 'DejaVuSans-Bold.ttf'),
(Handle: nil;
Height: 24;
style: TTF_STYLE_NORMAL;
Name: 'DejaVuSans-Bold.ttf'),
(Handle: nil;
Height: 10;
style: TTF_STYLE_NORMAL;
Name: 'DejaVuSans-Bold.ttf')
);
FontzCJK: array[THWFont] of THHFont = (
(Handle: nil;
Height: 12;
style: TTF_STYLE_NORMAL;
Name: 'DroidSansFallback.ttf'),
(Handle: nil;
Height: 24;
style: TTF_STYLE_NORMAL;
Name: 'DroidSansFallback.ttf'),
(Handle: nil;
Height: 10;
style: TTF_STYLE_NORMAL;
Name: 'DroidSansFallback.ttf')
);
FontBorder = 2;
PathPrefix: string = './';
Pathz: array[TPathType] of String = (
'', // ptNone
'', // ptData
'Graphics', // ptGraphics
'Themes', // ptThemes
'Themes/avematan', // ptCurrTheme
'Teams', // ptTeams
'Maps', // ptMaps
'', // ptMapCurrent
'Demos', // ptDemos
'Sounds', // ptSounds
'Graphics/Graves', // ptGraves
'Fonts', // ptFonts
'Forts', // ptForts
'Locale', // ptLocale
'Graphics/AmmoMenu', // ptAmmoMenu
'Graphics/Hedgehog', // ptHedgehog
'Sounds/voices', // ptVoices
'Graphics/Hats' // ptHats
);
SpritesData: array[TSprite] of record
FileName: String[14];
Path, AltPath: TPathType;
Texture: PTexture;
Surface: PSDL_Surface;
Width, Height: LongInt;
saveSurf: boolean;
end = (
(FileName: 'BlueWater'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
Width: 0; Height: 0; saveSurf: false),// sprWater
(FileName: 'Clouds'; Path: ptCurrTheme;AltPath: ptGraphics; Texture: nil; Surface: nil;
Width: 256; Height:128; saveSurf: false),// sprCloud
(FileName: 'Bomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 8; Height: 8; saveSurf: false),// sprBomb
(FileName: 'BigDigits'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprBigDigit
(FileName: 'Frame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 4; Height: 32; saveSurf: false),// sprFrame
(FileName: 'Lag'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 65; Height: 65; saveSurf: false),// sprLag
(FileName: 'Arrow'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; saveSurf: false),// sprCursor
(FileName: 'Grenade'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; saveSurf: false),// sprGrenade
(FileName: 'Targetp'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprTargetP
(FileName: 'UFO'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprUFO
(FileName: 'SmokeTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprSmokeTrace
(FileName: 'RopeHook'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; saveSurf: false),// sprRopeHook
(FileName: 'Expl50'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; saveSurf: false),// sprExplosion50
(FileName: 'MineOff'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 8; Height: 8; saveSurf: false),// sprMineOff
(FileName: 'MineOn'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 8; Height: 8; saveSurf: false),// sprMineOn
(FileName: 'Case'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; saveSurf: false),// sprCase
(FileName: 'FirstAid'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; saveSurf: false),// sprFAid
(FileName: 'dynamite'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprDynamite
(FileName: 'Power'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprPower
(FileName: 'ClBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; saveSurf: false),// sprClusterBomb
(FileName: 'ClParticle'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; saveSurf: false),// sprClusterParticle
(FileName: 'Flame'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; saveSurf: false),// sprFlame
(FileName: 'horizont'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
Width: 0; Height: 0; saveSurf: false),// sprHorizont
(FileName: 'Sky'; Path: ptCurrTheme;AltPath: ptNone; Texture: nil; Surface: nil;
Width: 0; Height: 0; saveSurf: false),// sprSky
(FileName: 'BrdrLines'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 202; Height: 1; saveSurf: false),// sprAMBorders
(FileName: 'Slot'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 202; Height: 33; saveSurf: false),// sprAMSlot
(FileName: 'AmmoName'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 202; Height: 33; saveSurf: false),// sprAMSlotName
(FileName: 'Ammos'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprAMAmmos
(FileName: 'SlotKeys'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprAMSlotKeys
(FileName: 'Selection'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprAMSelection
(FileName: 'Finger'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 48; saveSurf: false),// sprFinger
(FileName: 'AirBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; saveSurf: false),// sprAirBomb
(FileName: 'Airplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 254; Height: 101; saveSurf: false),// sprAirplane
(FileName: 'amAirplane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 32; saveSurf: false),// sprAmAirplane
(FileName: 'amGirder'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 160; Height:160; saveSurf: true),// sprAmGirder
(FileName: 'hhMask'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: true),// sprHHTelepMask
(FileName: 'Switch'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprSwitch
(FileName: 'Parachute'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; saveSurf: false),// sprParachute
(FileName: 'Target'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprTarget
(FileName: 'RopeNode'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 6; Height: 6; saveSurf: false),// sprRopeNode
(FileName: 'thinking'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprQuestion
(FileName: 'PowerBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 256; Height: 32; saveSurf: false),// sprPowerBar
(FileName: 'WindBar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 151; Height: 17; saveSurf: false),// sprWindBar
(FileName: 'WindL'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 80; Height: 13; saveSurf: false),// sprWindL
(FileName: 'WindR'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 80; Height: 13; saveSurf: false),// sprWindR
(FileName: 'Flake'; Path:ptCurrTheme; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; saveSurf: false),// sprFlake
(FileName: 'amRope'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprHandRope
(FileName: 'amBazooka'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprHandBazooka
(FileName: 'amShotgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; saveSurf: false),// sprHandShotgun
(FileName: 'amDEagle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; saveSurf: false),// sprHandDEagle
(FileName:'amAirAttack'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprHandAirAttack
(FileName: 'amBaseball'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprHandBaseball
(FileName: 'Hammer'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 64; saveSurf: false),// sprPHammer
(FileName: 'amBTorch_i'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprHandBlowTorch
(FileName: 'amBTorch_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprBlowTorch
(FileName: 'Teleport'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 32; saveSurf: false),// sprTeleport
(FileName: 'HHDeath'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 64; saveSurf: false),// sprHHDeath
(FileName:'amShotgun_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; saveSurf: false),// sprShotgun
(FileName: 'amDEagle_w'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; saveSurf: false),// sprDEagle
(FileName: 'Idle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprHHIdle
(FileName: 'Mortar'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; saveSurf: false),// sprMortar
(FileName: 'TurnsLeft'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; saveSurf: false),// sprTurnsLeft
(FileName: 'amKamikaze'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 256; Height: 32; saveSurf: false),// sprKamikaze
(FileName: 'amWhip'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 32; saveSurf: false),// sprWhip
(FileName: 'Kowtow'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprKowtow
(FileName: 'Sad'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprSad
(FileName: 'Wave'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 32; saveSurf: false),// sprWave
(FileName: 'Hurrah'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprHurrah
(FileName:'ILoveLemonade';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 32; saveSurf: false),// sprLemonade
(FileName: 'Shrug'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprShrug
(FileName: 'Juggle'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprJuggle
(FileName: 'ExplPart'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprExplPart
(FileName: 'ExplPart2'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprExplPart2
(FileName: 'Cake_walk'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; saveSurf: false),// sprCakeWalk
(FileName: 'Cake_down'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; saveSurf: false),// sprCakeDown
(FileName: 'Ammos_bw'; Path: ptAmmoMenu; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprAMAmmosBW
(FileName: 'Watermelon'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprWatermelon
(FileName: 'EvilTrace'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprEvilTrace
(FileName:'HellishBomb'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; saveSurf: false),// sprHellishBomb
(FileName: 'Seduction'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprSeduction
(FileName: 'HHDress'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; saveSurf: false),// sprDress
(FileName: 'Censored'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 16; saveSurf: false),// sprCensored
(FileName: 'Drill'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; saveSurf: false),// sprDrill
(FileName: 'amDrill'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprHandDrill
(FileName: 'amBallgun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; saveSurf: false),// sprHandBallgun
(FileName: 'Balls'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 20; saveSurf: false),// sprBalls
(FileName: 'RCPlane'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false),// sprPlane
(FileName: 'amRCPlane'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 32; Height: 32; saveSurf: false), // sprHandPlane
(FileName: 'Utility'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; saveSurf: false), // sprUtility
(FileName:'Invulnerable';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; saveSurf: false), // sprInvulnerable
(FileName: 'Vampiric'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 48; Height: 48; saveSurf: false), // sprVampiric
(FileName: 'amGirder'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 512; Height:512; saveSurf: false), // sprGirder
(FileName:'SpeechCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 12; Height: 9; saveSurf: true), // sprSpeechCorner
(FileName: 'SpeechEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 25; Height: 9; saveSurf: true), // sprSpeechEdge
(FileName: 'SpeechTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 25; Height: 26; saveSurf: true), // sprSpeechTail
(FileName:'ThoughtCorner';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 49; Height: 37; saveSurf: true), // sprThoughtCorner
(FileName:'ThoughtEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 23; Height: 16; saveSurf: true), // sprThoughtEdge
(FileName:'ThoughtTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 45; Height: 65; saveSurf: true), // sprThoughtTail
(FileName:'ShoutCorner'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 34; Height: 23; saveSurf: true), // sprShoutCorner
(FileName: 'ShoutEdge'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 30; Height: 20; saveSurf: true), // sprShoutEdge
(FileName: 'ShoutTail'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 30; Height: 37; saveSurf: true), // sprShoutTail
(FileName:'amSniperRifle';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 128; Height: 32; saveSurf: false), // sprSniperRifle
(FileName: 'Bubbles'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 16; Height: 16; saveSurf: false), // sprBubbles
(FileName:'amJetpack';Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil;
Width: 64; Height: 64; saveSurf: false) // sprJetpack
);
Wavez: array [TWave] of record
Sprite: TSprite;
FramesCount: Longword;
Interval: Longword;
cmd: String[20];
end = (
(Sprite: sprKowtow; FramesCount: 12; Interval: 125; cmd: '/rollup'),
(Sprite: sprSad; FramesCount: 14; Interval: 125; cmd: '/sad'),
(Sprite: sprWave; FramesCount: 16; Interval: 125; cmd: '/wave'),
(Sprite: sprHurrah; FramesCount: 14; Interval: 125; cmd: '/hurrah'),
(Sprite: sprLemonade; FramesCount: 24; Interval: 125; cmd: '/ilovelotsoflemonade'),
(Sprite: sprShrug; FramesCount: 24; Interval: 125; cmd: '/shrug'),
(Sprite: sprJuggle; FramesCount: 49; Interval: 38; cmd: '/juggle')
);
Soundz: array[TSound] of record
FileName: String[25];
Path : TPathType;
end = (
(FileName: 'grenadeimpact.ogg'; Path: ptSounds),// sndGrenadeImpact
(FileName: 'explosion.ogg'; Path: ptSounds),// sndExplosion
(FileName: 'throwpowerup.ogg'; Path: ptSounds),// sndThrowPowerUp
(FileName: 'throwrelease.ogg'; Path: ptSounds),// sndThrowRelease
(FileName: 'splash.ogg'; Path: ptSounds),// sndSplash
(FileName: 'shotgunreload.ogg'; Path: ptSounds),// sndShotgunReload
(FileName: 'shotgunfire.ogg'; Path: ptSounds),// sndShotgunFire
(FileName: 'graveimpact.ogg'; Path: ptSounds),// sndGraveImpact
(FileName: 'minetick.ogg'; Path: ptSounds),// sndMineTicks
(FileName: 'pickhammer.ogg'; Path: ptSounds),// sndPickhammer
(FileName: 'gun.ogg'; Path: ptSounds),// sndGun
(FileName: 'ufo.ogg'; Path: ptSounds),// sndUFO
(FileName: 'Jump1.ogg'; Path: ptVoices),// sndJump1
(FileName: 'Jump2.ogg'; Path: ptVoices),// sndJump2
(FileName: 'Jump3.ogg'; Path: ptVoices),// sndJump3
(FileName: 'Yessir.ogg'; Path: ptVoices),// sndYesSir
(FileName: 'Laugh.ogg'; Path: ptVoices),// sndLaugh
(FileName: 'Illgetyou.ogg'; Path: ptVoices),// sndIllGetYou
(FileName: 'Incoming.ogg'; Path: ptVoices),// sndIncoming
(FileName: 'Missed.ogg'; Path: ptVoices),// sndMissed
(FileName: 'Stupid.ogg'; Path: ptVoices),// sndStupid
(FileName: 'Firstblood.ogg'; Path: ptVoices),// sndFirstBlood
(FileName: 'Boring.ogg'; Path: ptVoices),// sndBoring
(FileName: 'Byebye.ogg'; Path: ptVoices),// sndByeBye
(FileName: 'Sameteam.ogg'; Path: ptVoices),// sndSameTeam
(FileName: 'Nutter.ogg'; Path: ptVoices),// sndNutter
(FileName: 'Reinforcements.ogg'; Path: ptVoices),// sndReinforce
(FileName: 'Traitor.ogg'; Path: ptVoices),// sndTraitor
(FileName: 'Youllregretthat.ogg'; Path: ptVoices),// sndRegret
(FileName: 'Enemydown.ogg'; Path: ptVoices),// sndEnemyDown
(FileName: 'Coward.ogg'; Path: ptVoices),// sndCoward
(FileName: 'Hurry.ogg'; Path: ptVoices),// sndHurry
(FileName: 'Watchit.ogg'; Path: ptVoices),// sndWatchIt
(FileName: 'Kamikaze.ogg'; Path: ptVoices),// sndKamikaze
(FileName: 'cake2.ogg'; Path: ptSounds),// sndCake
(FileName: 'Ow1.ogg'; Path: ptVoices),// sndOw1
(FileName: 'Ow4.ogg'; Path: ptVoices),// sndOw4
(FileName: 'Firepunch1.ogg'; Path: ptVoices),// sndFirepunch1
(FileName: 'Firepunch2.ogg'; Path: ptVoices),// sndFirepunch2
(FileName: 'Firepunch3.ogg'; Path: ptVoices),// sndFirepunch3
(FileName: 'Firepunch4.ogg'; Path: ptVoices),// sndFirepunch4
(FileName: 'Firepunch5.ogg'; Path: ptVoices),// sndFirepunch5
(FileName: 'Firepunch6.ogg'; Path: ptVoices),// sndFirepunch6
(FileName: 'Melon.ogg'; Path: ptSounds),// sndMelon
(FileName: 'Hellish.ogg'; Path: ptSounds),// sndHellish
(FileName: 'Yoohoo.ogg'; Path: ptSounds),// sndYoohoo
(FileName: 'rcplane.ogg'; Path: ptSounds),// sndRCPlane
(FileName: 'whipcrack.ogg'; Path: ptSounds),// sndWhipCrack
(FileName:'ride_of_the_valkyries.ogg'; Path: ptSounds),// sndRideOfTheValkyries
(FileName: 'denied.ogg'; Path: ptSounds),// sndDenied
(FileName: 'placed.ogg'; Path: ptSounds),// sndPlaced
(FileName: 'baseballbat.ogg'; Path: ptSounds),// sndBaseballBat
(FileName: 'steam.ogg'; Path: ptSounds) // sndVaporize
);
Ammoz: array [TAmmoType] of record
NameId: TAmmoStrId;
NameTex: PTexture;
Probability, NumberInCase: Longword;
Ammo: TAmmo;
Slot: 0..cMaxSlotIndex;
TimeAfterTurn: Longword;
minAngle, maxAngle: Longword;
isDamaging: boolean;
SkipTurns: Longword;
PosCount: Longword;
PosSprite: TSprite;
end = (
(NameId: sidGrenade;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Timerable or
ammoprop_Power or
ammoprop_AltUse;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
AmmoType: amGrenade);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidClusterBomb;
NameTex: nil;
Probability: 100;
NumberInCase: 3;
Ammo: (Propz: ammoprop_Timerable or
ammoprop_Power or
ammoprop_AltUse;
Count: 5;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
AmmoType: amClusterBomb);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidBazooka;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or
ammoprop_AltUse;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amBazooka);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidUFO;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or
ammoprop_NeedTarget or
ammoprop_DontHold;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amUFO);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidShotgun;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs;
Count: AMMO_INFINITE;
NumPerTurn: 1;
Timer: 0;
Pos: 0;
AmmoType: amShotgun);
Slot: 2;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidPickHammer;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_AttackInMove or
ammoprop_NoCrosshair or
ammoprop_DontHold;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amPickHammer);
Slot: 6;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidSkip;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_DontHold;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amSkip);
Slot: 8;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidRope;
NameTex: nil;
Probability: 100;
NumberInCase: 3;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_AttackInMove or
ammoprop_DontHold or
ammoprop_AltAttack;
Count: 5;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amRope);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: cMaxAngle div 2;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidMine;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_AttackInMove or
ammoprop_DontHold or
ammoprop_AltUse;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amMine);
Slot: 4;
TimeAfterTurn: 5000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidDEagle;
NameTex: nil;
Probability: 20;
NumberInCase: 2;
Ammo: (Propz: 0;
Count: 3;
NumPerTurn: 3;
Timer: 0;
Pos: 0;
AmmoType: amDEagle);
Slot: 2;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidDynamite;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_AttackInMove or
ammoprop_DontHold or
ammoprop_AltUse;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amDynamite);
Slot: 4;
TimeAfterTurn: 5000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidFirePunch;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_ForwMsgs or
ammoprop_AttackInMove;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amFirePunch);
Slot: 3;
TimeAfterTurn: 3000;
MinAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidWhip;
NameTex: nil;
Probability: 0;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amWhip);
Slot: 3;
TimeAfterTurn: 3000;
MinAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidBaseballBat;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_DontHold;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amBaseballBat);
Slot: 3;
TimeAfterTurn: 5000;
minAngle: 0;
maxAngle: cMaxAngle div 2;
isDamaging: true;
SkipTurns: 2;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidParachute;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_AttackInMove or
ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltAttack;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amParachute);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidAirAttack;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_AttackingPut or
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amAirAttack);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 5;
PosCount: 2;
PosSprite: sprAmAirplane),
(NameId: sidMineStrike;
NameTex: nil;
Probability: 200;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_AttackingPut or
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amMineStrike);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 5;
PosCount: 2;
PosSprite: sprAmAirplane),
(NameId: sidBlowTorch;
NameTex: nil;
Probability: 100;
NumberInCase: 2;
Ammo: (Propz: ammoprop_ForwMsgs;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amBlowTorch);
Slot: 6;
TimeAfterTurn: 3000;
minAngle: 768;
maxAngle: 1280;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidGirder;
NameTex: nil;
Probability: 150;
NumberInCase: 3;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_AttackingPut;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amGirder);
Slot: 6;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 8;
PosSprite: sprAmGirder),
(NameId: sidTeleport;
NameTex: nil;
Probability: 200;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_AttackingPut or
ammoprop_DontHold;
Count: 2;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amTeleport);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidSwitch;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NoCrosshair or
ammoprop_DontHold;
Count: 3;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amSwitch);
Slot: 8;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidMortar;
NameTex: nil;
Probability: 100;
NumberInCase: 4;
Ammo: (Propz: 0;
Count: 4;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amMortar);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidKamikaze;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_DontHold;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amKamikaze);
Slot: 3;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidCake;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_NoCrosshair or
ammoprop_DontHold;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amCake);
Slot: 4;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 4;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidSeduction;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or ammoprop_DontHold;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amSeduction);
Slot: 2;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidWatermelon;
NameTex: nil;
Probability: 400;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Timerable or
ammoprop_Power or
ammoprop_AltUse;
Count: 0;
NumPerTurn: 0;
Timer: 3000;
Pos: 0;
AmmoType: amWatermelon);
Slot: 1;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidHellishBomb;
NameTex: nil;
Probability: 400;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or
ammoprop_AltUse;
Count: 0;
NumPerTurn: 0;
Timer: 5000;
Pos: 0;
AmmoType: amHellishBomb);
Slot: 4;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidNapalm;
NameTex: nil;
Probability: 100;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_NeedTarget or
ammoprop_AttackingPut or
ammoprop_DontHold or
ammoprop_NotBorder;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amNapalm);
Slot: 5;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 7;
PosCount: 2;
PosSprite: sprAmAirplane),
(NameId: sidDrill;
NameTex: nil;
Probability: 300;
NumberInCase: 1;
Ammo: (Propz: ammoprop_Power or
ammoprop_AltUse;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amDrill);
Slot: 0;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprDrill),
(NameId: sidBallgun;
NameTex: nil;
Probability: 400;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_DontHold;
Count: AMMO_INFINITE;
NumPerTurn: 0;
Timer: 5001;
Pos: 0;
AmmoType: amBallgun);
Slot: 2;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidRCPlane;
NameTex: nil;
Probability: 200;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs{ or
ammoprop_DontHold or
ammoprop_AltAttack};
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amRCPlane);
Slot: 6;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 4;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidLowGravity;
NameTex: nil;
Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_Utility;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amLowGravity);
Slot: 8;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidExtraDamage;
NameTex: nil;
Probability: 15;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_Utility;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amExtraDamage);
Slot: 8;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidInvulnerable;
NameTex: nil;
Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_Utility;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amInvulnerable);
Slot: 8;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidExtraTime;
NameTex: nil;
Probability: 30;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_Utility;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amExtraTime);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidLaserSight;
NameTex: nil;
Probability: 15;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_Utility;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amLaserSight);
Slot: 7;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidVampiric;
NameTex: nil;
Probability: 15;
NumberInCase: 1;
Ammo: (Propz: ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltUse or
ammoprop_Utility;
Count: 1;
NumPerTurn: 0;
Timer: 0;
Pos: 0;
AmmoType: amVampiric);
Slot: 6;
TimeAfterTurn: 0;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidSniperRifle;
NameTex: nil;
Probability: 20;
NumberInCase: 2;
Ammo: (Propz: 0;
Count: 2;
NumPerTurn: 1;
Timer: 0;
Pos: 0;
AmmoType: amSniperRifle);
Slot: 2;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: true;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater),
(NameId: sidJetpack;
NameTex: nil;
Probability: 20;
NumberInCase: 1;
Ammo: (Propz: ammoprop_ForwMsgs or
ammoprop_AttackInMove or
ammoprop_NoCrosshair or
ammoprop_DontHold or
ammoprop_AltAttack;
Count: 1;
NumPerTurn: 1;
Timer: 0;
Pos: 0;
AmmoType: amJetpack);
Slot: 3;
TimeAfterTurn: 3000;
minAngle: 0;
maxAngle: 0;
isDamaging: false;
SkipTurns: 0;
PosCount: 1;
PosSprite: sprWater)
);
var CountTexz: array[1..9] of PTexture;
implementation
end.