QTfrontend/net/recorder.h
author Wuzzy <Wuzzy2@mail.ru>
Sat, 27 Oct 2018 15:55:19 +0200
changeset 14019 f09276eb0c27
parent 13649 1b536e268519
child 14634 8ffa0c27f434
permissions -rw-r--r--
Add 7 new taunts New sounds: * Bugger, Drat: Hog damages self only * Thisoneismine: Crate drop * Whatthe: Something is going to blow up close to hog * Solong, Ohdear: Death * Gonnagetyou: Vow for revenge Fallback code is added for existing voicepacks Thisoneismine is not used in Robot because the text in this sound file is "Threat detected.", which does not make sense.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef RECORDER_H
#define RECORDER_H

#include <QString>
#include <QByteArray>

#include "tcpBase.h"

class GameUIConfig;
class VideoItem;

class HWRecorder : public TCPBase
{
        Q_OBJECT
    public:
        HWRecorder(GameUIConfig * config, const QString & prefix);
        virtual ~HWRecorder();

        void EncodeVideo(const QByteArray & record);
        void abort();
        bool simultaneousRun();

        VideoItem * item; // used by pagevideos
        QString name;
        QString prefix;

    protected:
        // virtuals from TCPBase
        virtual QStringList getArguments();
        virtual void onClientRead();
        virtual void onClientDisconnect();

    signals:
        void onProgress(float progress); // 0 < progress < 1
        void encodingFinished(bool success);

    private:
        bool finished;
        bool aborted;
        GameUIConfig * config;
};

#endif // RECORDER_H