QTfrontend/ui/widget/seedprompt.cpp
author Wuzzy <Wuzzy2@mail.ru>
Sat, 27 Oct 2018 15:55:19 +0200
changeset 14019 f09276eb0c27
parent 13681 05fde8e30041
permissions -rw-r--r--
Add 7 new taunts New sounds: * Bugger, Drat: Hog damages self only * Thisoneismine: Crate drop * Whatthe: Something is going to blow up close to hog * Solong, Ohdear: Death * Gonnagetyou: Vow for revenge Fallback code is added for existing voicepacks Thisoneismine is not used in Robot because the text in this sound file is "Threat detected.", which does not make sense.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QDialog>
#include <QVBoxLayout>
#include <QHBoxLayout>
#include <QPushButton>
#include <QLineEdit>
#include <QLabel>
#include <QDebug>

#include "seedprompt.h"

SeedPrompt::SeedPrompt(QWidget* parent, const QString & seed, bool editable) : QDialog(parent)
{
    setModal(true);
    setWindowFlags(Qt::Sheet);
    setWindowModality(Qt::WindowModal);
    //: Refers to the "random seed"; the source of randomness in the game
    setWindowTitle(tr("Seed"));
    setMinimumSize(360, 160);
    resize(360, 160);
    setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);

    // Layout
    QVBoxLayout * dialogLayout = new QVBoxLayout(this);

    // Label
    QLabel * label = new QLabel(tr("The map seed is the basis for all random values generated by the game."));
    label->setWordWrap(true);
    dialogLayout->addWidget(label, 0);

    // Input box
    editBox = new QLineEdit();
    editBox->setText(seed);
    editBox->setReadOnly(!editable);
    editBox->setStyleSheet("QLineEdit { padding: 3px; }");
    dialogLayout->addWidget(editBox, 1);

    dialogLayout->addStretch(1);

    // Buttons
    QHBoxLayout * buttonLayout = new QHBoxLayout();
    buttonLayout->addStretch(1);
    dialogLayout->addLayout(buttonLayout);
    if (editable)
    {
        QPushButton * btnCancel = new QPushButton(tr("Cancel"));
        QPushButton * btnOkay = new QPushButton(tr("Set seed"));
        connect(btnCancel, SIGNAL(clicked()), this, SLOT(reject()));
        connect(btnOkay, SIGNAL(clicked()), this, SLOT(accept()));
#ifdef Q_OS_MAC
        buttonLayout->addWidget(btnCancel);
        buttonLayout->addWidget(btnOkay);
#else
        buttonLayout->addWidget(btnOkay);
        buttonLayout->addWidget(btnCancel);
#endif
        btnOkay->setDefault(true);
    }
    else
    {
        QPushButton * btnClose = new QPushButton(tr("Close"));
        connect(btnClose, SIGNAL(clicked()), this, SLOT(reject()));
        buttonLayout->addWidget(btnClose);
        btnClose->setDefault(true);
    }

    setStyleSheet("QPushButton { padding: 5px; }");

    connect(this, SIGNAL(accepted()), this, SLOT(setSeed()));
}

void SeedPrompt::setSeed()
{
    emit seedSelected(editBox->text());
}