hedgewars/uLandPainted.pas
author Wuzzy <Wuzzy2@mail.ru>
Sat, 27 Oct 2018 15:55:19 +0200
changeset 14019 f09276eb0c27
parent 11046 47a8c19ecb60
child 14421 96624a6cdb93
permissions -rw-r--r--
Add 7 new taunts New sounds: * Bugger, Drat: Hog damages self only * Thisoneismine: Crate drop * Whatthe: Something is going to blow up close to hog * Solong, Ohdear: Death * Gonnagetyou: Vow for revenge Fallback code is added for existing voicepacks Thisoneismine is not used in Robot because the text in this sound file is "Threat detected.", which does not make sense.

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uLandPainted;

interface

procedure Draw;
procedure initModule;
procedure freeModule;

implementation
uses uLandGraphics, uConsts, uVariables, uUtils, SDLh, uCommands, uScript, uIO;

type PointRec = packed record
    X, Y: SmallInt;
    flags: byte;
    end;
    PPointRec = ^PointRec;

type
    PPointEntry = ^PointEntry;
    PointEntry = record
        point: PointRec;
        next: PPointEntry;
        end;

var pointsListHead, pointsListLast: PPointEntry;

procedure chDraw(var s: shortstring);
var rec: PointRec;
    prec: PPointRec;
    pe: PPointEntry;
    i, l: byte;
begin
    i:= 1;
    l:= length(s);
    while i < l do
        begin
        prec:= PPointRec(@s[i]);
        rec:= prec^;
        rec.X:= SDLNet_Read16(@rec.X);
        rec.Y:= SDLNet_Read16(@rec.Y);
        if rec.X < -318 then rec.X:= -318;
        if rec.X > 4096+318 then rec.X:= 4096+318;
        if rec.Y < -318 then rec.Y:= -318;
        if rec.Y > 2048+318 then rec.Y:= 2048+318;

        new(pe);
        if pointsListLast = nil then
            pointsListHead:= pe
        else
            pointsListLast^.next:= pe;
        pointsListLast:= pe;

        pe^.point:= rec;
        pe^.next:= nil;

        inc(i, 5)
        end;
end;

procedure Draw;
var pe: PPointEntry;
    prevPoint: PointRec;
    radius: LongInt;
    color: Longword;
    lineNumber, linePoints: Longword;
begin
    // shutup compiler
    prevPoint.X:= 0;
    prevPoint.Y:= 0;
    radius:= 0;
    linePoints:= 0;

    pe:= pointsListHead;
    while (pe <> nil) and (pe^.point.flags and $80 = 0) do
        begin
        ScriptCall('onSpecialPoint', pe^.point.X, pe^.point.Y, pe^.point.flags);
        pe:= pe^.next;
        end;

    lineNumber:= 0;

    while(pe <> nil) do
        begin
        if (pe^.point.flags and $80 <> 0) then
            begin
            if (lineNumber > 0) and (linePoints = 0) and cAdvancedMapGenMode then
                    SendIPC('|' + inttostr(lineNumber - 1));

            inc(lineNumber);

            if (pe^.point.flags and $40 <> 0) then
                color:= 0
                else
                color:= lfBasic;
            radius:= (pe^.point.flags and $3F) * 5 + 3;
            linePoints:= FillRoundInLand(pe^.point.X, pe^.point.Y, radius, color);
            end
            else
            begin
            inc(linePoints, DrawThickLine(prevPoint.X, prevPoint.Y, pe^.point.X, pe^.point.Y, radius, color));
            end;

        prevPoint:= pe^.point;
        pe:= pe^.next;
        end;
end;

procedure initModule;
begin
    pointsListHead:= nil;
    pointsListLast:= nil;

    RegisterVariable('draw', @chDraw, false);
end;

procedure freeModule;
var pe, pp: PPointEntry;
begin
    pe:= pointsListHead;
    while(pe <> nil) do
        begin
        pp:= pe;
        pe:= pe^.next;
        dispose(pp);
        end;
end;

end.