yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
{-# LANGUAGE RankNTypes #-}
module ConfigFile where
import Data.Maybe
import Data.TConfig
import qualified Data.ByteString.Char8 as B
-------------------
import CoreTypes
cfgFileName :: String
cfgFileName = "hedgewars-server.ini"
readServerConfig :: ServerInfo -> IO ServerInfo
readServerConfig serverInfo' = do
cfg <- readConfig cfgFileName
let si = serverInfo'{
dbHost = value "dbHost" cfg
, dbName = value "dbName" cfg
, dbLogin = value "dbLogin" cfg
, dbPassword = value "dbPassword" cfg
, serverMessage = value "sv_message" cfg
, serverMessageForOldVersions = value "sv_messageOld" cfg
, bans = read . fromJust2 "bans" $ getValue "bans" cfg
, latestReleaseVersion = read . fromJust $ getValue "sv_latestProto" cfg
, serverConfig = Just cfg
}
return si
where
value n c = B.pack . fromJust2 n $ getValue n c
fromJust2 n Nothing = error $ "Missing config entry " ++ n
fromJust2 _ (Just a) = a
writeServerConfig :: ServerInfo -> IO ()
writeServerConfig ServerInfo{serverConfig = Nothing} = return ()
writeServerConfig ServerInfo{
dbHost = dh,
dbName = dn,
dbLogin = dl,
dbPassword = dp,
serverMessage = sm,
serverMessageForOldVersions = smo,
bans = b,
latestReleaseVersion = ver,
serverConfig = Just cfg}
=
writeConfig cfgFileName $ foldl1 (.) entries cfg
where
entries =
repConfig "sv_latestProto" (show ver)
: repConfig "bans" (show b)
: map (\(n, v) -> repConfig n (B.unpack v)) [
("dbHost", dh)
, ("dbName", dn)
, ("dbLogin", dl)
, ("dbPassword", dp)
, ("sv_message", sm)
, ("sv_messageOld", smo)
]