//
// MapConfigViewController.m
// HedgewarsMobile
//
// Created by Vittorio on 22/04/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "MapConfigViewController.h"
#import "PascalImports.h"
#import "CommodityFunctions.h"
#import "UIImageExtra.h"
#import "SDL_net.h"
#import <pthread.h>
@implementation MapConfigViewController
@synthesize previewButton, maxHogs, seedCommand;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark Preview Handling
-(int) sendToEngine: (NSString *)string {
unsigned char length = [string length];
SDLNet_TCP_Send(csd, &length , 1);
return SDLNet_TCP_Send(csd, [string UTF8String], length);
}
-(void) engineProtocol:(NSInteger) port {
IPaddress ip;
BOOL clientQuit, serverQuit;
serverQuit = NO;
clientQuit =NO;
if (SDLNet_Init() < 0) {
NSLog(@"SDLNet_Init: %s", SDLNet_GetError());
serverQuit = YES;
}
/* Resolving the host using NULL make network interface to listen */
if (SDLNet_ResolveHost(&ip, NULL, port) < 0) {
NSLog(@"SDLNet_ResolveHost: %s\n", SDLNet_GetError());
serverQuit = YES;
}
/* Open a connection with the IP provided (listen on the host's port) */
if (!(sd = SDLNet_TCP_Open(&ip))) {
NSLog(@"SDLNet_TCP_Open: %s %\n", SDLNet_GetError(), port);
serverQuit = YES;
}
NSLog(@"engineProtocol - Waiting for a client on port %d", port);
while (!serverQuit) {
/* This check the sd if there is a pending connection.
* If there is one, accept that, and open a new socket for communicating */
csd = SDLNet_TCP_Accept(sd);
if (NULL != csd) {
NSLog(@"engineProtocol - Client found");
[self sendToEngine:self.seedCommand];
[self sendToEngine:@"e$template_filter 1"];
[self sendToEngine:@"e$mapgen 0"];
[self sendToEngine:@"e$maze_size 1"];
[self sendToEngine:@"!"];
memset(map, 0, 128*32);
SDLNet_TCP_Recv(csd, map, 128*32);
SDLNet_TCP_Recv(csd, &maxHogs, sizeof(Uint8));
SDLNet_TCP_Close(csd);
serverQuit = YES;
}
}
SDLNet_TCP_Close(sd);
SDLNet_Quit();
}
-(void) updatePreview {
pthread_t thread_id;
// generate a seed
char randomStr[36];
for (int i = 0; i<36; i++) {
randomStr[i] = random()%255;
}
NSString *seedCmd = [[NSString alloc] initWithFormat:@"eseed {%s}", randomStr];
self.seedCommand = seedCmd;
[seedCmd release];
// select the port for IPC
int port = randomPort();
pthread_create(&thread_id, NULL, (void *)GenLandPreview, (void *)port);
[self engineProtocol:port];
// draw the buffer (1 pixel per component, 0= transparent 1= color)
int xc = 0;
int yc = 0;
UIGraphicsBeginImageContext(CGSizeMake(256,128));
CGContextRef context = UIGraphicsGetCurrentContext();
UIGraphicsPushContext(context);
for (int x = 0; x < 32*128; x++) {
unsigned char byte = map[x];
for (int z = 0; z < 8; z++) {
// select the color based on the rightmost bit
if ((byte & 0x00000001) != 0)
CGContextSetRGBFillColor(context, 0.5, 0.5, 0.7, 1.0);
else
CGContextSetRGBFillColor(context, 0.0, 0.0, 0.0, 0.0);
// draw pixel
CGContextFillRect(context,CGRectMake(xc,yc,1,1));
// move coordinates
xc = (xc+1)%256;
if (xc == 0) yc++;
// shift to next bit
byte = byte >> 1;
}
}
UIGraphicsPopContext();
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
// set the image in the button
[self.previewButton setImage:image forState:UIControlStateNormal];
/*
// http://developer.apple.com/mac/library/qa/qa2001/qa1037.html
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceGray();
CGContextRef bitmapImage = CGBitmapContextCreate(mapExp, 128, 32, 8, 128, colorspace, kCGImageAlphaNone);
CGColorSpaceRelease(colorspace);
CGImageRef previewCGImage = CGBitmapContextCreateImage(bitmapImage);
UIImage *previewImage = [[UIImage alloc] initWithCGImage:previewCGImage];
CGImageRelease(previewCGImage);
*/
}
#pragma mark -
#pragma mark view management
-(void) viewDidLoad {
srandom(time(NULL));
[super viewDidLoad];
CGSize screenSize = [[UIScreen mainScreen] bounds].size;
self.view.frame = CGRectMake(0, 0, screenSize.height, screenSize.width - 44);
UIButton *button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
button.frame = CGRectMake(32, 32, 256, 128);
[button addTarget:self action:@selector(updatePreview) forControlEvents:UIControlEventTouchUpInside];
self.previewButton = button;
[button release];
[self.view addSubview:self.previewButton];
}
-(void) viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[self updatePreview];
}
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark -
#pragma mark memory
-(void) viewDidUnload {
self.previewButton = nil;
self.seedCommand = nil;
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
-(void) dealloc {
[previewButton release];
[seedCommand release];
[super dealloc];
}
@end