misc/theme_editor.html
author Wuzzy <Wuzzy2@mail.ru>
Mon, 23 Oct 2017 17:29:56 +0200
changeset 12748 f45ffb4cf1e1
parent 10017 de822cd3df3a
child 13512 7e188a28f078
permissions -rw-r--r--
Make GearsNear and CheckGearNear check gears across wrap world edge This fixes hog detection of mine, sticky mine, resurrector, seduction and crate across the world edge. Air mine is only partially fixed.

<!doctype html>
<html>
    <head>
        <title>Hedgewars Theme Editor</title>
        <script type="text/javascript">
            var sky, clouds, horizont, water, land, border;
            var skyColor, waterTopColor, waterBottomColor;
            var elements = 7;
            var landArray;

            function landFunction(x){
                return 384 - 192 * Math.sin(x * Math.PI/512);
            }

            function tryToDraw(){
                if (--elements <= 0) {
                    draw();
                }
            }

            function load(){
                    var canvas = document.getElementById('preview');
                    if (canvas.getContext){
                        var ctx = canvas.getContext('2d');

                        ctx.fillStyle = '#0b294b';
                        ctx.fillRect(0, 0, 512, 384);

                        ctx.font = "40pt Arial";
                        ctx.fillStyle = '#2b7bd5';
                        ctx.fillText('Loading Images...', 32, 212);
                    }

                    sky = new Image();
                    sky.onload = tryToDraw;
                    sky.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Sky.png';

                    clouds = new Image();
                    clouds.onload = tryToDraw;
                    clouds.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/Clouds.png';

                    horizont = new Image();
                    horizont.onload = tryToDraw;
                    horizont.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/horizont.png';

                    land = new Image();
                    land.onload = tryToDraw;
                    land.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/LandTex.png';

                    border = new Image();
                    border.onload = tryToDraw;
                    border.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Themes/Nature/Border.png';

                    water = new Image();
                    water.onload = tryToDraw;
                    water.src = 'http://hedgewars.googlecode.com/hg/share/hedgewars/Data/Graphics/BlueWater.png';

                    landArray = new Array(512);
                    for (var x = 0; x < landArray.length; x++)
                        landArray[x] = landFunction(x);

                    skyColor = '#131252';
                    document.getElementById('skyColor').value = skyColor;

                    waterTopColor = '#555C9D';
                    document.getElementById('waterTopColor').value = waterTopColor;

                    waterBottomColor = '#343C7D';
                    document.getElementById('waterBottomColor').value = waterBottomColor;

                    tryToDraw();
            }

            function draw(){
                var canvas = document.getElementById('preview');
                if (canvas.getContext){
                    var ctx = canvas.getContext('2d');

                    ctx.fillStyle = skyColor;
                    ctx.fillRect(0, 0, 512, 384);

                    ctx.drawImage(sky, 0, 64, 512, 256);

                    for (var i = 0; i < 4; i++)
                        ctx.drawImage(clouds, 0, i * 128, 256, 128, i * 128, 64, 128, 64);

                    ctx.drawImage(horizont, 0, 192, 512, 128);

                    ctx.save();

                    ctx.beginPath();
                    ctx.moveTo(0, 384);
                    for (var x = 0; x < landArray.length; x++)
                        ctx.lineTo(x, landArray[x]);
                    ctx.clip();

                    for (var i = 0; i < 2; i++)
                        for (var k = 0; k < 2; k++)
                            ctx.drawImage(land, i * 320, k * 240, 320, 240);

                    ctx.restore();

                    var k = 0;
                    for (var x = 0; x < landArray.length; x++) {
                        if (++k == 64)
                            k = 0;
                        ctx.drawImage(border, k, 0, 2, 16, x, landArray[x] - 4, 1, 8);
                    }


                    var gradient = ctx.createLinearGradient(0, 320, 0, 384);
                    gradient.addColorStop(0, waterTopColor);
                    gradient.addColorStop(1, waterBottomColor);
                    ctx.fillStyle = gradient;
                    ctx.fillRect(0, 320, 512, 384);

                    for (var i = 0; i < 8; i++)
                        ctx.drawImage(water, i * 64, 308, 64, 24);
                }
            }
        </script>
        <style type="text/css">
            canvas { border: 1px solid black; }
        </style>
    </head>
    <body onload="load();">
        <h1>Hedgewars Theme editor</h1>
        <canvas id="preview" width="512" height="384">Sorry, your browser does not support Canvas.</canvas><br>
        <table>
        <tr><td>Sky:</td><td>
        <input id="sky" type="file" accept="image/png" onchange="sky.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Sky Color:</td><td>
        <input id="skyColor" type="color" onchange="skyColor = this.value; draw()"></input>
        </td></tr>
        <tr><td>Clouds:</td><td>
        <input id="clouds" type="file" accept="image/png" onchange="clouds.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Horizont:</td><td>
        <input id="horizont" type="file" accept="image/png" onchange="horizont.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Land:</td><td>
        <input id="land" type="file" accept="image/png" onchange="land.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Border:</td><td>
        <input id="border" type="file" accept="image/png" onchange="border.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Water:</td><td>
        <input id="water" type="file" accept="image/png" onchange="water.src = window.URL.createObjectURL(this.files[0])"></input>
        </td></tr>
        <tr><td>Water Top Color:</td><td>
        <input id="waterTopColor" type="color" onchange="waterTopColor = this.value; draw()"></input>
        </td></tr>
        <tr><td>Water Bottom Color:</td><td>
        <input id="waterBottomColor" type="color" onchange="waterBottomColor = this.value; draw()"></input>
        </td></tr>
        </table>
    </body>
</html>