misc/xfire/xfiregameclient.h
author simmax@googlemail.com
Fri, 23 Mar 2012 00:21:34 +0100
changeset 6807 f4816282ba01
parent 2920 5cf48744a700
permissions -rw-r--r--
Improved cmake build script for Android: - Error out when Ant or android can't be found - Attempt to find the NDK toolchain binaries on Windows and Linux instead of assuming Linux - Use find_program instead of find_path to find some binaries - ANDROID_SDK now refers to the Android SDK base directory - Fixed detection of android.bat on Windows - Output of the android tool is now shown so that success/failure is visible

/* This file is NOT open source. See "license.txt" to read the full license provided with the Xfire SDK. */

#ifndef __XFIREGAMECLIENT_H__
#define __XFIREGAMECLIENT_H__

#ifdef __cplusplus
extern "C" {
#endif

/*
**  XfireIsLoaded()
**
**  returns 1 if application can talk to Xfire, 0 otherwise
*/
int XfireIsLoaded();

/*
**  XfireSetCustomGameDataA()
**
**  ANSI version to tell xfire of custom game data
*/
int XfireSetCustomGameDataA(int num_keys, const char **keys, const char **values);

/*
**  XfireSetCustomGameDataA()
**
**  UNICODE version to tell xfire of custom game data
*/
int XfireSetCustomGameDataW(int num_keys, const wchar_t **keys, const wchar_t **values);

/*
**  XfireSetCustomGameDataUTF8()
**
**  UTF8 version to tell xfire of custom game data
*/
int XfireSetCustomGameDataUTF8(int num_keys, const char **keys, const char **values);

#ifdef UNICODE
#define XfireSetCustomGameData XfireSetCustomGameDataW
#else
#define XfireSetCustomGameData XfireSetCustomGameDataA
#endif


#ifdef __cplusplus
}
#endif

#endif /* __XFIREGAMECLIENT_H__ */