now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
add rotation for iphone build too
make the ifrontend work again with 3.0 sdk
reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo
nil'd many variables in engine that were causing intialization problems
//
// MasterViewController.m
// HedgewarsMobile
//
// Created by Vittorio on 27/03/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "MasterViewController.h"
#import "DetailViewController.h"
#import "GeneralSettingsViewController.h"
#import "TeamSettingsViewController.h"
#import "WeaponSettingsViewController.h"
#import "SchemeSettingsViewController.h"
#import "CommodityFunctions.h"
@implementation MasterViewController
@synthesize detailViewController, controllerNames, lastIndexPath;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return rotationManager(interfaceOrientation);
}
#pragma mark -
#pragma mark View lifecycle
-(void) viewDidLoad {
[super viewDidLoad];
// the list of selectable controllers
controllerNames = [[NSArray alloc] initWithObjects:NSLocalizedString(@"General",@""),
NSLocalizedString(@"Teams",@""),
NSLocalizedString(@"Weapons",@""),
NSLocalizedString(@"Schemes",@""),
nil];
// the "Done" button on top left
self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:@selector(dismissSplitView)];
}
#pragma mark -
#pragma mark Table view data source
-(NSInteger) numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
-(NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [controllerNames count];
}
// Customize the appearance of table view cells.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = @"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.textLabel.text = [controllerNames objectAtIndex:[indexPath row]];
}
return cell;
}
#pragma mark -
#pragma mark Table view delegate
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
int newRow = [indexPath row];
int oldRow = (lastIndexPath != nil) ? [lastIndexPath row] : -1;
UIViewController *nextController = nil;
if (newRow != oldRow) {
[self.tableView deselectRowAtIndexPath:lastIndexPath animated:YES];
[detailViewController.navigationController popToRootViewControllerAnimated:NO];
switch (newRow) {
case 0:
if (nil == generalSettingsViewController)
generalSettingsViewController = [[GeneralSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = generalSettingsViewController;
break;
case 1:
if (nil == teamSettingsViewController)
teamSettingsViewController = [[TeamSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = teamSettingsViewController;
break;
case 2:
if (nil == weaponSettingsViewController)
weaponSettingsViewController = [[WeaponSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = weaponSettingsViewController;
break;
case 3:
if (nil == schemeSettingsViewController)
schemeSettingsViewController = [[SchemeSettingsViewController alloc] initWithStyle:UITableViewStyleGrouped];
nextController = schemeSettingsViewController;
break;
}
nextController.navigationItem.hidesBackButton = YES;
nextController.title = [controllerNames objectAtIndex:newRow];
[detailViewController.navigationController pushViewController:nextController animated:NO];
self.lastIndexPath = indexPath;
[self.tableView selectRowAtIndexPath:indexPath animated:YES scrollPosition:UITableViewScrollPositionNone];
}
}
#pragma mark -
#pragma mark Memory management
-(void) didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Relinquish ownership any cached data, images, etc that aren't in use.
if (generalSettingsViewController.view.superview == nil)
generalSettingsViewController = nil;
if (teamSettingsViewController.view.superview == nil)
teamSettingsViewController = nil;
if (weaponSettingsViewController.view.superview == nil)
weaponSettingsViewController = nil;
if (schemeSettingsViewController.view.superview == nil)
schemeSettingsViewController = nil;
MSG_MEMCLEAN();
}
-(void) viewDidUnload {
self.detailViewController = nil;
self.controllerNames = nil;
self.lastIndexPath = nil;
generalSettingsViewController = nil;
teamSettingsViewController = nil;
weaponSettingsViewController = nil;
schemeSettingsViewController = nil;
[super viewDidUnload];
MSG_DIDUNLOAD();
}
-(void) dealloc {
[controllerNames release];
[detailViewController release];
[lastIndexPath release];
[generalSettingsViewController release];
[teamSettingsViewController release];
[weaponSettingsViewController release];
[schemeSettingsViewController release];
[super dealloc];
}
-(IBAction) dismissSplitView {
[[NSNotificationCenter defaultCenter] postNotificationName:@"dismissModalView" object:nil];
}
@end