After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
### Hedgewars
# - Try to find the Sparkle framework
# Once done this will define
#
# SPARKLE_FOUND - system has Sparkle
# SPARKLE_INCLUDE_DIR - the Sparkle include directory
# SPARKLE_LIBRARY - The library needed to use Sparkle
# Copyright (c) 2009, Vittorio Giovara, <vittorio.giovara@gmail.com>
#
# Redistribution and use is allowed according to the terms of a Creative Commons license.
# For details see http://creativecommons.org/licenses/by-sa/3.0/
# original version of this module was derived from Richard Laerkaeng, <richard@goteborg.utfors.se>
include (CheckLibraryExists)
find_path(SPARKLE_INCLUDE_DIR Sparkle.h)
find_library(SPARKLE_LIBRARY NAMES Sparkle)
if (SPARKLE_INCLUDE_DIR AND SPARKLE_LIBRARY)
set(SPARKLE_FOUND TRUE)
else ()
set(SPARKLE_FOUND FALSE)
endif ()
if (SPARKLE_FOUND)
if (NOT Sparkle_FIND_QUIETLY)
message(STATUS "Found Sparkle: ${SPARKLE_LIBRARY}")
endif ()
else ()
if (Sparkle_FIND_REQUIRED)
message(FATAL_ERROR "Could NOT find Sparkle framework")
else ()
if (NOT Sparkle_FIND_QUIETLY)
message(STATUS "Could NOT find Sparkle framework, autoupdate feature will be disabled")
endif()
endif ()
endif ()