After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
module ServerState
(
module RoomsAndClients,
clientRoomA,
ServerState(..),
client's,
allClientsS,
roomClientsS,
sameProtoClientsS,
io
) where
import Control.Monad.State.Strict
import Data.Set as Set(Set)
import Data.Word
----------------------
import RoomsAndClients
import CoreTypes
data ServerState = ServerState {
clientIndex :: !(Maybe ClientIndex),
serverInfo :: !ServerInfo,
removedClients :: !(Set.Set ClientIndex),
roomsClients :: !MRnC
}
clientRoomA :: StateT ServerState IO RoomIndex
clientRoomA = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
io $ clientRoomM rnc ci
client's :: (ClientInfo -> a) -> StateT ServerState IO a
client's f = do
(Just ci) <- gets clientIndex
rnc <- gets roomsClients
io $ client'sM rnc f ci
allClientsS :: StateT ServerState IO [ClientInfo]
allClientsS = gets roomsClients >>= liftIO . clientsM
roomClientsS :: RoomIndex -> StateT ServerState IO [ClientInfo]
roomClientsS ri = do
rnc <- gets roomsClients
io $ roomClientsM rnc ri
sameProtoClientsS :: Word16 -> StateT ServerState IO [ClientInfo]
sameProtoClientsS p = liftM f allClientsS
where
f = filter (\c -> clientProto c == p)
io :: IO a -> StateT ServerState IO a
io = liftIO