After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$IFDEF FPC}
{$WRITEABLECONST OFF}
{$IMPLICITEXCEPTIONS OFF}
{$VARSTRINGCHECKS ON}
{$MODE OBJFPC}
{$ELSE}
{$ERROR Only Free Pascal supported!}
{$ENDIF}
{$MACRO ON}
{$DEFINE GLunit:=GL}
{$IFDEF ANDROID}
{$DEFINE SDL13}
{$DEFINE HWLIBRARY}
{$DEFINE S3D_DISABLED}
{$DEFINE GLunit:=gles11}
{$DEFINE MOBILE}
{$DEFINE Java_Prefix:= 'Java_org_hedgewars_hedgeroid_EngineProtocol_PascalExports_'}
{$DEFINE USE_SDLTHREADS}
{$DEFINE USE_CONTEXT_RESTORE}
{$DEFINE USE_LANDSCAPE_AMMOMENU}
{$DEFINE USE_TOUCH_INTERFACE}
{$ENDIF}
{$IFDEF IPHONEOS}
{$DEFINE SDL13}
{$DEFINE HWLIBRARY}
{$DEFINE S3D_DISABLED}
{$DEFINE GLunit:=gles11}
{$DEFINE MOBILE}
{$DEFINE USE_LANDSCAPE_AMMOMENU}
{$DEFINE USE_TOUCH_INTERFACE}
{$ENDIF}
{$IFDEF WIN32}
{$DEFINE USE_CONTEXT_RESTORE}
{$ENDIF}
{$IFNDEF IPHONEOS}
{$IFDEF DARWIN}
{$DEFINE USE_CONTEXT_RESTORE}
{$ENDIF}
// not needed on ios because DEBUGFILE is switched from command line
{$DEFINE DEBUGFILE}
//{$DEFINE TRACEAIACTIONS}
//{$DEFINE COUNTTICKS}
{$ENDIF}
{$IFNDEF MOBILE}
{$DEFINE USE_AM_NUMCOLUMN}
{$ENDIF}
{$DEFINE USE_LUA_SCRIPT}
{$IFDEF PAS2C}
{$DEFINE NOCONSOLE}
{$DEFINE USE_SDLTHREADS}
{$ENDIF}
{$DEFINE _S:=}
{$DEFINE _P:=}