After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
#ifndef JLCOMPRESSFOLDER_H_
#define JLCOMPRESSFOLDER_H_
#include "quazip.h"
#include "quazipfile.h"
#include "quazipfileinfo.h"
#include <QString>
#include <QDir>
#include <QFileInfo>
#include <QFile>
class QUAZIP_EXPORT JlCompress {
private:
static bool compressFile(QuaZip* zip, QString fileName, QString fileDest);
static bool compressSubDir(QuaZip* parentZip, QString dir, QString parentDir, bool recursive = true);
static bool extractFile(QuaZip* zip, QString fileName, QString fileDest);
static bool removeFile(QStringList listFile);
public:
static bool compressFile(QString fileCompressed, QString file);
static bool compressFiles(QString fileCompressed, QStringList files);
static bool compressDir(QString fileCompressed, QString dir = QString(), bool recursive = true);
public:
static QString extractFile(QString fileCompressed, QString file, QString fileDest = QString());
static QStringList extractFiles(QString fileCompressed, QStringList files, QString dir = QString());
static QStringList extractDir(QString fileCompressed, QString dir = QString());
static QStringList getFileList(QString fileCompressed);
};
#endif /* JLCOMPRESSFOLDER_H_ */