Engine:
* Ensure support libs are unloaded properly before trying to call Mix_CloseAudio() - fixes SegFault when running newer versions of SDL_mixer
//
// gameSetup.h
// hwengine
//
// Created by Vittorio on 10/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import <Foundation/Foundation.h>
#import "SDL_net.h"
@interface GameSetup : NSObject {
NSDictionary *systemSettings;
NSArray *teams;
NSInteger ipcPort;
TCPsocket sd, csd; // Socket descriptor, Client socket descriptor
}
@property (nonatomic, retain) NSDictionary *systemSettings;
@property (nonatomic, retain) NSArray *teams;
-(void) engineProtocol;
-(void) startThread: (NSString *)selector;
-(int) sendToEngine: (NSString *)string;
-(void) sendTeamData:(NSDictionary *)teamData;
-(const char **)getSettings;
@end