Implemented game launching API for the frontlib.
It is still buggy though, and not all game settings can be conveniently created/modified yet.
#include "buffer.h"
#include "logging.h"
#include <stdlib.h>
#include <limits.h>
#include <string.h>
typedef struct _flib_vector {
void *data;
size_t size;
size_t capacity;
} _flib_vector;
flib_vector flib_vector_create() {
flib_vector result = malloc(sizeof(_flib_vector));
if(result == NULL) {
return NULL;
}
result->data = malloc(16);
if(result->data == NULL) {
free(result);
return NULL;
}
result->size = 0;
result->capacity = 16;
return result;
}
void flib_vector_destroy(flib_vector *vec) {
if(vec && *vec) {
free((*vec)->data);
free(*vec);
*vec = NULL;
}
}
static void try_realloc(flib_vector vec, size_t newCapacity) {
void *newData = realloc(vec->data, newCapacity);
if(newData) {
vec->data = newData;
vec->capacity = newCapacity;
}
}
static size_t getFreeCapacity(flib_vector vec) {
return vec->capacity - vec->size;
}
int flib_vector_append(flib_vector vec, const void *data, size_t len) {
if(getFreeCapacity(vec) < len) {
// Resize exponentially for constant amortized time,
// But at least by as much as we need of course,
// and be extra careful with integer overflows...
size_t extraCapacity = (vec->capacity)/2;
size_t minExtraCapacity = len - getFreeCapacity(vec);
if(extraCapacity < minExtraCapacity) {
extraCapacity = minExtraCapacity;
}
if(extraCapacity <= SIZE_MAX - vec->capacity) {
try_realloc(vec, vec->capacity+extraCapacity);
}
// Check if we were able to resize.
// If not, try to allocate at least what we need...
if(getFreeCapacity(vec) < len) {
try_realloc(vec, vec->capacity+minExtraCapacity);
// Still not working? Then we fail.
if(getFreeCapacity(vec) < len) {
return 0;
}
}
}
memmove(vec->data + vec->size, data, len);
vec->size += len;
return len;
}
flib_buffer flib_vector_as_buffer(flib_vector vec) {
flib_buffer result = {vec->data, vec->size};
return result;
}
flib_constbuffer flib_vector_as_constbuffer(flib_vector vec) {
flib_constbuffer result = {vec->data, vec->size};
return result;
}