Implemented game launching API for the frontlib.
It is still buggy though, and not all game settings can be conveniently created/modified yet.
#include "logging.h"
#include <time.h>
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
char* flib_format_ip(uint32_t numip) {
static char ip[16];
snprintf(ip, 16, "%u.%u.%u.%u", (unsigned)(numip>>24), (unsigned)((numip>>16)&0xff), (unsigned)((numip>>8)&0xff), (unsigned)(numip&0xff));
return ip;
}
static void log_time(FILE *file) {
time_t timer;
char buffer[25];
struct tm* tm_info;
time(&timer);
tm_info = localtime(&timer);
strftime(buffer, 25, "%Y-%m-%d %H:%M:%S", tm_info);
fprintf(file, "%s", buffer);
}
static void flib_vflog(FILE *file, const char *prefix, const char *fmt, va_list args) {
log_time(file);
fprintf(file, " [%s]", prefix);
vfprintf(file, fmt, args);
fprintf(file, "\n");
fflush(file);
}
void flib_log_e(const char *fmt, ...) {
va_list argp;
va_start(argp, fmt);
flib_vflog(stderr, "E", fmt, argp);
va_end(argp);
}
void flib_log_w(const char *fmt, ...) {
va_list argp;
va_start(argp, fmt);
flib_vflog(stdout, "W", fmt, argp);
va_end(argp);
}
void flib_log_i(const char *fmt, ...) {
va_list argp;
va_start(argp, fmt);
flib_vflog(stdout, "I", fmt, argp);
va_end(argp);
}