------------------- ABOUT ----------------------
--
-- In this cold planet hero seeks for a part of the
-- antigravity device. He has to capture Icy Pit who
-- knows where the device is hidden. Hero will be
-- able to use only the ice gun for this mission.
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
----------------- VARIABLES --------------------
-- globals
local heroAtAntiFlyArea = false
-- crates
local icegunY = 1950
local icegunX = 260
-- hogs
local hero = {}
local ally = {}
local bandit1 = {}
local bandit2 = {}
local bandit3 = {}
local bandit4 = {}
local bandit5 = {}
-- teams
local teamA = {}
local teamB = {}
local teamC = {}
local teamD = {}
-- hedgehogs values
hero.name = "Hog Solo"
hero.x = 340
hero.y = 1840
hero.dead = false
ally.name = "Paul McHoggy"
ally.x = 300
ally.y = 1840
bandit1.name = "Thanta"
bandit1.x = 3240
bandit1.y = 1280
bandit2.name = "Billy Frost"
bandit2.x = 1480
bandit2.y = 1990
bandit3.name = "Ice Jake"
bandit3.x = 1860
bandit3.y = 1150
bandit4.name = "John Snow"
bandit4.x = 3250
bandit4.y = 970
bandit5.name = "White Tee"
bandit5.x = 3300
bandit5.y = 600
teamA.name = loc("Allies")
teamA.color = tonumber("FF0000",16) -- red
teamB.name = loc("Frozen Bandits")
teamB.color = tonumber("0033FF",16) -- blues
teamC.name = loc("Hog Solo")
teamC.color = tonumber("38D61C",16) -- green
-------------- LuaAPI EVENT HANDLERS ------------------
function onGameInit()
Seed = 1
--GameFlags = gfDisableWind
TurnTime = 25000
CaseFreq = 0
MinesNum = 0
MinesTime = 3000
Explosives = 0
Delay = 5
Map = "ice01_map"
Theme = "Snow"
-- Hog Solo
AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy")
hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
AnimSetGearPosition(hero.gear, hero.x, hero.y)
HogTurnLeft(hero.gear, true)
-- Ally
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
ally.gear = AddHog(ally.name, 0, 100, "tophats")
AnimSetGearPosition(ally.gear, ally.x, ally.y)
-- Frozen Bandits
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
bandit1.gear = AddHog(bandit1.name, 0, 100, "tophats")
AnimSetGearPosition(bandit1.gear, bandit1.x, bandit1.y)
HogTurnLeft(bandit1.gear, true)
bandit2.gear = AddHog(bandit2.name, 0, 100, "tophats")
AnimSetGearPosition(bandit2.gear, bandit2.x, bandit2.y)
bandit3.gear = AddHog(bandit3.name, 0, 100, "tophats")
AnimSetGearPosition(bandit3.gear, bandit3.x, bandit3.y)
bandit4.gear = AddHog(bandit4.name, 0, 100, "tophats")
AnimSetGearPosition(bandit4.gear, bandit4.x, bandit4.y)
HogTurnLeft(bandit4.gear, true)
bandit5.gear = AddHog(bandit5.name, 0, 100, "tophats")
AnimSetGearPosition(bandit5.gear, bandit5.x, bandit5.y)
HogTurnLeft(bandit5.gear, true)
AnimInit()
AnimationSetup()
end
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 1)
AddEvent(onAntiFlyArea, {hero.gear}, antiFlyArea, {hero.gear}, 1)
AddEvent(onNonAntiFlyArea, {hero.gear}, nonAntiFlyArea, {hero.gear}, 1)
AddAmmo(hero.gear, amJetpack, 99)
AddAmmo(hero.gear, amBazooka, 1)
SpawnAmmoCrate(icegunX, icegunY, amIceGun)
end
function onNewTurn()
-- rounds start if hero got his weapons or got near the enemies
if not heroAtAntiFlyArea and CurrentHedgehog ~= hero.gear then
WriteLnToConsole(" IF 1")
TurnTimeLeft = 0
elseif not heroAtAntiFlyArea and CurrentHedgehog == hero.gear then
WriteLnToConsole(" IF 2")
TurnTimeLeft = -1
end
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
end
function onAmmoStoreInit()
SetAmmo(amIceGun, 0, 0, 0, 1)
end
function onGearDelete(gear)
if gear == hero.gear then
hero.dead = true
end
end
-------------- EVENTS ------------------
function onAntiFlyArea(gear)
if not hero.dead and (GetX(gear) > 860 or GetY(gear) < 1400) and not heroAtAntiFlyArea then
return true
end
return false
end
function onNonAntiFlyArea(gear)
if not hero.dead and (GetX(gear) < 860 and GetY(gear) > 1400) and heroAtAntiFlyArea then
return true
end
return false
end
function onHeroDeath(gear)
if hero.dead then
return true
end
return false
end
-------------- OUTCOMES ------------------
function antiFlyArea(gear)
heroAtAntiFlyArea = true
TurnTimeLeft = 0
FollowGear(hero.gear)
AddAmmo(hero.gear, amJetpack, 0)
AnimSwitchHog(bandit1.gear)
FollowGear(hero.gear)
TurnTimeLeft = 0
end
function nonAntiFlyArea(gear)
heroAtAntiFlyArea = false
TurnTimeLeft = 0
FollowGear(hero.gear)
AddAmmo(hero.gear, amJetpack, 99)
AnimSwitchHog(bandit1.gear)
FollowGear(hero.gear)
TurnTimeLeft = 0
end
function heroDeath(gear)
SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1
-- more custom stats
EndGame()
end
-------------- ANIMATIONS ------------------
function AnimationSetup()
end