So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
{-# LANGUAGE CPP #-}
module Main where
import System.IO
import System.IO.Error
import Control.Concurrent
import Network
import Control.OldException
import Control.Monad
import System.Random
import Control.Monad.State
import Data.List
#if !defined(mingw32_HOST_OS)
import System.Posix
#endif
type SState = Handle
io = liftIO
readPacket :: StateT SState IO [String]
readPacket = do
h <- get
io $ hGetPacket h []
where
hGetPacket h buf = do
l <- hGetLine h
if not $ null l then hGetPacket h (buf ++ [l]) else return buf
waitPacket :: String -> StateT SState IO Bool
waitPacket s = do
p <- readPacket
return $ head p == s
sendPacket :: [String] -> StateT SState IO ()
sendPacket s = do
h <- get
io $ do
mapM_ (hPutStrLn h) s
hPutStrLn h ""
hFlush h
emulateSession :: StateT SState IO ()
emulateSession = do
n <- io $ randomRIO (100000::Int, 100100)
waitPacket "CONNECTED"
sendPacket ["NICK", "test" ++ show n]
waitPacket "NICK"
sendPacket ["PROTO", "41"]
waitPacket "PROTO"
b <- waitPacket "LOBBY:JOINED"
--io $ print b
sendPacket ["QUIT", "BYE"]
return ()
testing = Control.OldException.handle print $ do
putStr "+"
sock <- connectTo "127.0.0.1" (PortNumber 46631)
evalStateT emulateSession sock
--hClose sock
putStr "-"
hFlush stdout
forks = forever $ do
delay <- randomRIO (0::Int, 80000)
threadDelay delay
forkIO testing
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
installHandler sigPIPE Ignore Nothing;
#endif
forks