project_files/Android-build/Templates/Makefile.android
author nemo
Wed, 22 May 2013 22:46:49 -0400
changeset 9046 f8ea1b929b72
parent 7116 547b5be3a8e5
permissions -rw-r--r--
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.

SDL_ANDROID_DIR=${CMAKE_CURRENT_SOURCE_DIR}/SDL-android-project

PPCROSSARM=${FPC_DIR}/ppcrossarm
PPCROSSARM_FLAGS= -Xd -O2 -g -Tlinux -XParm-linux-androideabi- -B -vwnh -n
PPCROSSARM_INCLUDES= \
	-FD${ANDROID_NDK_TOOLCHAINDIR}/bin \
	-Fu${FPC_DIR}/../rtl/units/arm-linux \
        -Fu${CMAKE_CURRENT_SOURCE_DIR} \
        -Fi../../hedgewars \
	-Fl${ANDROID_NDK}/platforms/android-${ANDROID_NDK_API_LVL}/arch-arm/usr/lib \
	-Fl$(SDL_ANDROID_DIR)/libs/armeabi \
	-Fl${ANDROID_NDK_TOOLCHAINDIR}/lib/gcc/arm-linux/arm-linux-androideabi/4.4.3/ \

#LINKERFLAGS= -k"--static"
FPC_DEFINES=-dandroid -darm

all: install/debug
build:
	-${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_SOURCE_DIR}/out

	${ANDROID_NDK}/ndk-build -C $(SDL_ANDROID_DIR) -j 8

	$(PPCROSSARM) $(LINKERFLAGS) $(PPCROSSARM_FLAGS) $(PPCROSSARM_INCLUDES) $(FPC_DEFINES) -o${CMAKE_CURRENT_SOURCE_DIR}/out/libhwengine.so ${CMAKE_CURRENT_SOURCE_DIR}/../../hedgewars/hwLibrary.pas
	${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/out/libhwengine.so $(SDL_ANDROID_DIR)/libs/armeabi/

debug: build
	${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml
	${ANT} debug -f $(SDL_ANDROID_DIR)/build.xml
unsigned: build 
	${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml
	${ANT} release -f $(SDL_ANDROID_DIR)/build.xml

install/debug: debug
	${ANT} installd -f $(SDL_ANDROID_DIR)/build.xml
install/release: release
	${ANT} installd -f $(SDL_ANDROID_DIR)/build.xml
       
clean:  
	${CMAKE_COMMAND} -E remove_directory ${CMAKE_CURRENT_SOURCE_DIR}/out
	${ANDROID_NDK}/ndk-build -C $(SDL_ANDROID_DIR) -j 8 clean
	${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml