So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
SDL_ANDROID_DIR=${CMAKE_CURRENT_SOURCE_DIR}/SDL-android-project
PPCROSSARM=${FPC_DIR}/ppcrossarm
PPCROSSARM_FLAGS= -Xd -O2 -g -Tlinux -XParm-linux-androideabi- -B -vwnh -n
PPCROSSARM_INCLUDES= \
-FD${ANDROID_NDK_TOOLCHAINDIR}/bin \
-Fu${FPC_DIR}/../rtl/units/arm-linux \
-Fu${CMAKE_CURRENT_SOURCE_DIR} \
-Fi../../hedgewars \
-Fl${ANDROID_NDK}/platforms/android-${ANDROID_NDK_API_LVL}/arch-arm/usr/lib \
-Fl$(SDL_ANDROID_DIR)/libs/armeabi \
-Fl${ANDROID_NDK_TOOLCHAINDIR}/lib/gcc/arm-linux/arm-linux-androideabi/4.4.3/ \
#LINKERFLAGS= -k"--static"
FPC_DEFINES=-dandroid -darm
all: install/debug
build:
-${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_SOURCE_DIR}/out
${ANDROID_NDK}/ndk-build -C $(SDL_ANDROID_DIR) -j 8
$(PPCROSSARM) $(LINKERFLAGS) $(PPCROSSARM_FLAGS) $(PPCROSSARM_INCLUDES) $(FPC_DEFINES) -o${CMAKE_CURRENT_SOURCE_DIR}/out/libhwengine.so ${CMAKE_CURRENT_SOURCE_DIR}/../../hedgewars/hwLibrary.pas
${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/out/libhwengine.so $(SDL_ANDROID_DIR)/libs/armeabi/
debug: build
${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml
${ANT} debug -f $(SDL_ANDROID_DIR)/build.xml
unsigned: build
${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml
${ANT} release -f $(SDL_ANDROID_DIR)/build.xml
install/debug: debug
${ANT} installd -f $(SDL_ANDROID_DIR)/build.xml
install/release: release
${ANT} installd -f $(SDL_ANDROID_DIR)/build.xml
clean:
${CMAKE_COMMAND} -E remove_directory ${CMAKE_CURRENT_SOURCE_DIR}/out
${ANDROID_NDK}/ndk-build -C $(SDL_ANDROID_DIR) -j 8 clean
${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml