project_files/frontlib/Android.mk
author nemo
Wed, 22 May 2013 22:46:49 -0400
changeset 9046 f8ea1b929b72
parent 7861 bc7b6aa5d67a
child 10017 de822cd3df3a
permissions -rw-r--r--
So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := frontlib

LOCAL_CFLAGS := -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL_net -std=c99 -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL/include  

LOCAL_SRC_FILES := base64/base64.c iniparser/iniparser.c \
	iniparser/dictionary.c ipc/gameconn.c ipc/ipcbase.c \
	ipc/ipcprotocol.c ipc/mapconn.c md5/md5.c model/scheme.c \
	model/gamesetup.c model/map.c model/mapcfg.c model/room.c \
	model/schemelist.c model/team.c model/teamlist.c model/weapon.c \
	net/netbase.c net/netconn_callbacks.c net/netconn_send.c \
	net/netconn.c net/netprotocol.c util/buffer.c util/inihelper.c \
	util/logging.c util/util.c frontlib.c hwconsts.c socket.c \
	extra/jnacontrol.c

LOCAL_SHARED_LIBRARIES += SDL SDL_net
LOCAL_LDLIBS += -lz

include $(BUILD_SHARED_LIBRARY)