So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
find_package(SDL REQUIRED)
find_package(SDL_net REQUIRED)
find_package(ZLIB REQUIRED)
add_definitions("-std=c99")
file(GLOB frontlib_src
*.c *.h
base64/*.c base64/*.h
ipc/*.c ipc/*.h
md5/*.c md5/*.h
model/*.c model/*.h
net/*.c net/*.h
util/*.c util/*.h
)
include_directories(${SDL_INCLUDE_DIR})
include_directories(${SDLNET_INCLUDE_DIR})
include_directories(${ZLIB_INCLUDE_DIR})
add_library(frontlib STATIC ${frontlib_src})