So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*!
* Data structure and functions for accessing the map.cfg of named maps.
*/
#ifndef MAPCFG_H_
#define MAPCFG_H_
typedef struct {
char theme[256];
int hogLimit;
} flib_mapcfg;
/**
* Read the map configuration for the map with this name.
* The dataDirPath must end in a path separator.
*/
int flib_mapcfg_read(const char *dataDirPath, const char *mapname, flib_mapcfg *out);
#endif /* MAPCFG_H_ */