So when I first upsized these, I neglected to remove the pixelated version when generating. Corrected that to avoid sharp edges. Also aggressively optimised for smoothing. Also took advantage of SVG to drag dino bones to water level for mikade.
set(SHAREPATH ${HEDGEWARS_DATADIR})
add_subdirectory(hedgewars/Data)
if(APPLE)
#CFBundleVersion is HEDGEWARS_REVISION
#CFBundleShortVersionString is HEDGEWARS_VERSION
#libav/ffmpeg always brings in VideoDecoderAcceleration, avaible only from 10.6.3
if(${FFMPEG_FOUND} AND ${minimum_macosx_version} VERSION_EQUAL "10.6")
set(minimum_macosx_version "10.6.3")
endif()
configure_file(${hedgewars_SOURCE_DIR}/share/Info.plist.in
${CMAKE_CURRENT_BINARY_DIR}/Info.plist)
#path here should be Hedgewars.app/Contents/MacOS
install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/Info.plist"
DESTINATION ../)
install(PROGRAMS "${hedgewars_SOURCE_DIR}/share/Icon.icns"
DESTINATION ../Resources/)
install(PROGRAMS "${hedgewars_SOURCE_DIR}/share/hwico.icns"
DESTINATION ../Resources/)
install(PROGRAMS "${hedgewars_SOURCE_DIR}/share/dsa_pub.pem"
DESTINATION ../Resources/)
endif(APPLE)