/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 16/03/2010.
*/
#import <UIKit/UIKit.h>
#import "SDL_sysvideo.h"
@class InGameMenuViewController;
@class HelpPageViewController;
@interface OverlayViewController : UIViewController {
// the timer that dims the overlay
NSTimer *dimTimer;
// the in-game menu
UIPopoverController *popoverController; // iPad only
InGameMenuViewController *popupMenu;
BOOL isPopoverVisible;
// the help menu
HelpPageViewController *helpPage;
// ths touch section
CGFloat initialDistanceForPinching;
CGPoint startingPoint;
BOOL isSegmentVisible;
BOOL isAttacking;
// the sdl window underneath
SDL_Window *sdlwindow;
}
@property (nonatomic,retain) id popoverController;
@property (nonatomic,retain) InGameMenuViewController *popupMenu;
@property (nonatomic,retain) HelpPageViewController *helpPage;
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
-(IBAction) buttonReleased:(id) sender;
-(IBAction) buttonPressed:(id) sender;
-(void) showPopover;
-(void) dismissPopover;
-(void) dimOverlay;
-(void) activateOverlay;
@end
// actual game started (controls should be enabled)
BOOL isGameRunning;
void setGameRunning(BOOL value);
// black screen present
BOOL isReplay;
// cache the grenade time
NSInteger cachedGrenadeTime;