------------------- ABOUT ----------------------
--
-- Hero has to pass as fast as possible inside the
-- rings as in the racer mode
HedgewarsScriptLoad("/Scripts/Locale.lua")
HedgewarsScriptLoad("/Scripts/Animate.lua")
HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua")
----------------- VARIABLES --------------------
-- globals
local missionName = loc("Hard flying")
local challengeStarted = false
local currentWaypoint = 1
local radius = 75
local totalTime = 15000
local totalSaucers = 3
local gameEnded = false
local RED = 0xff0000ff
local GREEN = 0x38d61cff
local challengeObjectives = loc("To win the game you have to pass into the rings in time")..
"|"..loc("You'll get extra time in case you need it when you pass a ring").."|"..
loc("Every 2 rings, the ring color will be green and you'll get an extra flying saucer").."|"..
loc("Use space button twice to change flying saucer while being on air")
-- dialogs
local dialog01 = {}
-- mission objectives
local goals = {
[dialog01] = {missionName, loc("Getting ready"), challengeObjectives, 1, 4500},
}
-- hogs
local hero = {}
local ally = {}
-- teams
local teamA = {}
local teamB = {}
-- hedgehogs values
hero.name = loc("Hog Solo")
hero.x = 750
hero.y = 130
hero.dead = false
ally.name = loc("Paul McHoggy")
ally.x = 860
ally.y = 130
teamA.name = loc("Hog Solo")
teamA.color = tonumber("38D61C",16) -- green
teamB.name = loc("Allies")
teamB.color = tonumber("FF0000",16) -- red
-- way points
local current waypoint = 1
local waypoints = {
[1] = {x=1450, y=140},
[2] = {x=990, y=580},
[3] = {x=1650, y=950},
[4] = {x=620, y=630},
[5] = {x=1470, y=540},
[6] = {x=1960, y=60},
[7] = {x=1600, y=400},
[8] = {x=240, y=940},
[9] = {x=200, y=530},
[10] = {x=1180, y=120},
[11] = {x=1950, y=660},
[12] = {x=1280, y=980},
[13] = {x=590, y=1100},
[14] = {x=20, y=620},
[15] = {x=hero.x, y=hero.y}
}
-------------- LuaAPI EVENT HANDLERS ------------------
function onGameInit()
GameFlags = gfInvulnerable
Seed = 1
TurnTime = 15000
CaseFreq = 0
MinesNum = 0
MinesTime = 1
Explosives = 0
Map = "ice02_map"
Theme = "Snow"
-- Hog Solo
AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy")
hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1")
AnimSetGearPosition(hero.gear, hero.x, hero.y)
-- Ally
AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy")
ally.gear = AddHog(ally.name, 0, 100, "tophats")
AnimSetGearPosition(ally.gear, ally.x, ally.y)
HogTurnLeft(ally.gear, true)
initCheckpoint("ice02")
AnimInit()
AnimationSetup()
end
function onGameStart()
AnimWait(hero.gear, 3000)
FollowGear(hero.gear)
ShowMission(missionName, loc("Challenge Objectives"), challengeObjectives, -amSkip, 0)
AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0)
AddAmmo(hero.gear, amJetpack, 3)
-- place a waypoint
placeNextWaypoint()
SendHealthStatsOff()
AddAnim(dialog01)
end
function onNewTurn()
if not hero.dead and CurrentHedgehog == ally.gear and challengeStarted then
heroLost()
end
end
function onGameTick()
AnimUnWait()
if ShowAnimation() == false then
return
end
ExecuteAfterAnimations()
CheckEvents()
end
function onGameTick20()
if checkIfHeroInWaypoint() then
if not gameEnded and not placeNextWaypoint() then
gameEnded = true
-- GAME OVER, WIN!
totalTime = totalTime - TurnTimeLeft
totalTime = totalTime / 1000
local saucersLeft = GetAmmoCount(hero.gear, amJetpack)
local saucersUsed = totalSaucers - saucersLeft
SendStat('siGameResult', loc("Hoo Ray! You are a champion!")) --1
SendStat('siCustomAchievement', loc("You complete the mission in "..totalTime.." seconds")) --11
SendStat('siCustomAchievement', loc("You have used "..saucersUsed.." flying saucers")) --11
SendStat('siCustomAchievement', loc("You had "..saucersLeft.." more flying saucers left")) --11
SendStat('siPlayerKills','1',teamA.name)
EndGame()
end
end
end
function onGearDelete(gear)
if gear == hero.gear then
hero.dead = true
end
end
function onPrecise()
if GameTime > 3000 then
SetAnimSkip(true)
end
end
-------------- EVENTS ------------------
function onHeroDeath(gear)
if hero.dead then
return true
end
return false
end
-------------- OUTCOMES ------------------
function heroDeath(gear)
heroLost()
end
-------------- ANIMATIONS ------------------
function Skipanim(anim)
if goals[anim] ~= nil then
ShowMission(unpack(goals[anim]))
end
startFlying()
end
function AnimationSetup()
-- DIALOG 01 - Start, some story telling
AddSkipFunction(dialog01, Skipanim, {dialog01})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("In the Ice Planet flying saucer stadium..."), 5000}})
table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("This is the olympic stadium of saucer flying..."), SAY_SAY, 4000}})
table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("All the saucer pilots dream one day to come here and compete with the best!"), SAY_SAY, 5000}})
table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("Now you have the chance to try and get the place that you deserve between the best..."), SAY_SAY, 6000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Use the saucer and pass from the rings..."), 5000}})
table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Pause the game by pressing \"P\" for more details"), 5000}})
table.insert(dialog01, {func = AnimSay, args = {ally.gear, loc("... can you do it?"), SAY_SAY, 2000}})
table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}})
table.insert(dialog01, {func = startFlying, args = {hero.gear}})
end
------------------ Other Functions -------------------
function startFlying()
AnimSwitchHog(ally.gear)
TurnTimeLeft = 0
challengeStarted = true
end
function placeNextWaypoint()
if currentWaypoint > 1 then
local wp = waypoints[currentWaypoint-1]
DeleteVisualGear(wp.gear)
end
if currentWaypoint < 16 then
local wp = waypoints[currentWaypoint]
wp.gear = AddVisualGear(1,1,vgtCircle,1,true)
-- add bonus time and "fuel"
if currentWaypoint % 2 == 0 then
PlaySound(sndBump) -- what's the crate sound?
SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, RED)
AddAmmo(hero.gear, amJetpack, GetAmmoCount(hero.gear, amJetpack)+1)
totalSaucers = totalSaucers + 1
local message = loc("Got 1 more saucer")
if TurnTimeLeft <= 22000 then
TurnTimeLeft = TurnTimeLeft + 8000
totalTime = totalTime + 8000
message = message..loc(" and 8 more seconds added to the clock")
end
AnimCaption(hero.gear, message, 4000)
else
SetVisualGearValues(wp.gear, wp.x,wp.y, 20, 200, 0, 0, 100, radius, 3, GREEN)
if TurnTimeLeft <= 16000 then
TurnTimeLeft = TurnTimeLeft + 6000
totalTime = totalTime + 6000
if currentWaypoint ~= 1 then
AnimCaption(hero.gear, loc("6 more seconds added to the clock"), 4000)
end
end
end
radius = radius - 4
currentWaypoint = currentWaypoint + 1
return true
else
AnimCaption(hero.gear, loc("Congratulations, you won!"), 4000)
end
return false
end
function checkIfHeroInWaypoint()
if not hero.dead then
local wp = waypoints[currentWaypoint-1]
local distance = math.sqrt((GetX(hero.gear)-wp.x)^2 + (GetY(hero.gear)-wp.y)^2)
if distance <= radius+4 then
SetWind(math.random(-100,100))
return true
end
end
return false
end
function heroLost()
SendStat('siGameResult', loc("Oh man! Learn how to fly!")) --1
SendStat('siCustomAchievement', loc("To win the game you have to pass into the rings in time")) --11
SendStat('siCustomAchievement', loc("You'll get extra time in case you need it when you pass a ring")) --11
SendStat('siCustomAchievement', loc("Every 2 rings you'll get extra flying saucers")) --11
SendStat('siCustomAchievement', loc("Use space button twice to change flying saucer while being on air")) --11
SendStat('siPlayerKills','0',teamA.name)
EndGame()
end