misc/liblua/ldo.h
author nemo
Sat, 30 Mar 2013 08:11:09 -0400
changeset 8822 fc9877ff7f1a
parent 2812 0a24853de796
child 10017 de822cd3df3a
permissions -rw-r--r--
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.

/*
** $Id: ldo.h,v 2.7.1.1 2007/12/27 13:02:25 roberto Exp $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/

#ifndef ldo_h
#define ldo_h


#include "lobject.h"
#include "lstate.h"
#include "lzio.h"


#define luaD_checkstack(L,n)	\
  if ((char *)L->stack_last - (char *)L->top <= (n)*(int)sizeof(TValue)) \
    luaD_growstack(L, n); \
  else condhardstacktests(luaD_reallocstack(L, L->stacksize - EXTRA_STACK - 1));


#define incr_top(L) {luaD_checkstack(L,1); L->top++;}

#define savestack(L,p)		((char *)(p) - (char *)L->stack)
#define restorestack(L,n)	((TValue *)((char *)L->stack + (n)))

#define saveci(L,p)		((char *)(p) - (char *)L->base_ci)
#define restoreci(L,n)		((CallInfo *)((char *)L->base_ci + (n)))


/* results from luaD_precall */
#define PCRLUA		0	/* initiated a call to a Lua function */
#define PCRC		1	/* did a call to a C function */
#define PCRYIELD	2	/* C funtion yielded */


/* type of protected functions, to be ran by `runprotected' */
typedef void (*Pfunc) (lua_State *L, void *ud);

LUAI_FUNC int luaD_protectedparser (lua_State *L, ZIO *z, const char *name);
LUAI_FUNC void luaD_callhook (lua_State *L, int event, int line);
LUAI_FUNC int luaD_precall (lua_State *L, StkId func, int nresults);
LUAI_FUNC void luaD_call (lua_State *L, StkId func, int nResults);
LUAI_FUNC int luaD_pcall (lua_State *L, Pfunc func, void *u,
                                        ptrdiff_t oldtop, ptrdiff_t ef);
LUAI_FUNC int luaD_poscall (lua_State *L, StkId firstResult);
LUAI_FUNC void luaD_reallocCI (lua_State *L, int newsize);
LUAI_FUNC void luaD_reallocstack (lua_State *L, int newsize);
LUAI_FUNC void luaD_growstack (lua_State *L, int n);

LUAI_FUNC void luaD_throw (lua_State *L, int errcode);
LUAI_FUNC int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud);

LUAI_FUNC void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop);

#endif