misc/libopenalbridge/commands.h
author nemo
Sat, 30 Mar 2013 08:11:09 -0400
changeset 8822 fc9877ff7f1a
parent 3697 d5b30d6373fc
permissions -rw-r--r--
Don't reward digging close w/ drill rocket. Doesn't offer much benefit. Reduce final bonus slightly to avoid using drill like bazooka. Better would be AI doing this for all weps based on count. Make main drill loop a little more efficient.

/*
 *  commands.h
 *  Hedgewars
 *
 *  Created by Vittorio on 13/06/10.
 *  Copyright 2010 __MyCompanyName__. All rights reserved.
 *
 */

#ifndef _OALB_COMMANDS_H
#define _OALB_COMMANDS_H

#include "openalbridge_t.h"
#include "openalbridge.h"


#define openal_fadein(x,y)          openal_fade(x,y,AL_FADE_IN)
#define openal_fadeout(x,y)         openal_fade(x,y,AL_FADE_OUT)
#define openal_playsound_loop(x,y)  openal_playsound(x)  \
                                        if (y != 0)  \
                                        openal_toggleloop(x);
#ifdef __CPLUSPLUS
extern "C" {
#endif

    // play, pause, stop a single sound source
    void openal_pausesound        (unsigned int index);
    void openal_stopsound         (unsigned int index);

    // play a sound and set whether it should loop or not (0/1)
    void openal_playsound         (unsigned int index);

    void openal_freesound         (unsigned int index);

    // set or unset the looping property for a sound source
    void openal_toggleloop        (unsigned int index);

    // set position and volume of a sound source
    void openal_setposition       (unsigned int index, float x, float y, float z);
    void openal_setvolume         (unsigned int index, float gain);

    // set volume for all sounds (gain interval is [0-1])
    void openal_setglobalvolume   (float gain);

    // mute or unmute all sounds
    void openal_togglemute        (void);

    // fade effect,
    void openal_fade              (unsigned int index, unsigned short int quantity, al_fade_t direction);

#ifdef __CPLUSPLUS
}
#endif

#endif /*_OALB_COMMANDS_H*/