QTfrontend/net/recorder.h
author Stepan777 <stepik-777@mail.ru>
Sun, 24 Jun 2012 20:57:02 +0400
changeset 7280 fd707afbc3a2
parent 7180 53ffc8853008
child 7376 48b79b3ca592
permissions -rw-r--r--
pagevideos is now much better that before: 1. Display list of video files. 2. For each file in progress display progress bar. 3. Description for each file (size, duration etc). 4. It is possible to remove and rename files. 5. Video file can be launched in external media player. 6. ... also fixed some bugs http://postimage.org/image/hk87cuqm9/

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef RECORDER_H
#define RECORDER_H

#include <QString>
#include <QByteArray>

#include "tcpBase.h"

class GameUIConfig;
class VideoItem;

class HWRecorder : public TCPBase
{
        Q_OBJECT
    public:
        HWRecorder(GameUIConfig * config, const QString & prefix);
        virtual ~HWRecorder();

        void EncodeVideo(const QByteArray & record, int numFrames);

        VideoItem * item; // used by pagevideos
        QString name;
        QString prefix;

    protected:
        // virtuals from TCPBase
        virtual QStringList getArguments();
        virtual void onClientRead();
        virtual void onClientDisconnect();

    signals:
        void onProgress(float progress); // 0 < progress < 1
        void encodingFinished(bool success);

    private:
        int curFrame;
        int numFrames;
        bool finished;
        GameUIConfig * config;
};

#endif // RECORDER_H