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Fix one more crasher in early freeEverything call
2016-02-08, by unc0rr
- ifdef to avoid compiler warning
2016-02-07, by antonc27
- uTypes must be included for reference of gmtLandPreview which used for iOS build
2016-02-07, by antonc27
Racer maps #18 and #19
2016-02-05, by unC0Rr
Fix a crasher
2016-02-04, by unc0rr
Fix SDL_CreateThread in windows
2016-02-01, by unC0Rr
Bye-bye TryDo
2016-01-31, by unc0rr
rename doStepCakeWork to doStepCakeWalk
2016-01-24, by sheepluva
party tweak
2016-01-24, by sheepluva
As an animation effect this should be in uGearsRender. Plus it'll still spark when paused then, which is kinda fun.
2016-01-23, by nemo
tweak sniper training
2016-01-23, by sheepluva
sparkles for dynamite at sheepy's request. he can tweak values if he wishes
2016-01-23, by nemo
update translation files
2016-01-23, by nemo
forgot viewport resize is a thing.
2016-01-23, by sheepluva
fixing my math... I think ;p
2016-01-23, by sheepluva
recognize proper birthday parties
2016-01-23, by sheepluva
minor code tweaks
2016-01-23, by sheepluva
add cinematic effect to "sinking feeling" intro sequence
2016-01-23, by sheepluva
Lua API: SetCinematicMode(enable)
2016-01-23, by sheepluva
adding a "cinematic mode" - currently: black bars on bottom/top. triggered by rcplane when pressing enter
2016-01-23, by sheepluva
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
2016-01-20, by sheepluva
find hg revision even if github author name is not the same as hg author (kodabb vs koda)
2016-01-16, by sheepluva
recognize subdomains of hedgewars.org
2016-01-16, by sheepluva
update some old google code links in the code/etc. thanks Wuzzy for the heads-up
2016-01-16, by sheepluva
fix script for resolving git commit id to hg commit id (github page format changed; hw hg repo location too)
2016-01-16, by sheepluva
fix comment; revert unintentional commit of some testing png
2016-01-15, by sheepluva
serious anti wall sticking protection for hedgewars
2016-01-15, by sheepluva
documentation tweak
2016-01-15, by sheepluva
Damaged hog is not in a jumping state
2016-01-13, by unc0rr
Add some delay to checker
2016-01-13, by unc0rr
Don't allow to kick an admin with super power enabled
2016-01-13, by unc0rr
SDLTry doesn't halt engine no more
2016-01-10, by unc0rr
add some dust effect to rolling/sliding hedgehogs
2016-01-13, by sheepluva
changelog: Mention videorec fixes
2016-01-12, by koda
travis: don't skip joins because that would require #hedgewars to allow messages from outside the channel
2016-01-12, by sheepluva
pas2c still does (not like) this
2016-01-12, by sheepluva
don't send text input to chat if not in chat-mode.
2016-01-12, by sheepluva
finish SDL2-window focus change detection code
2016-01-12, by sheepluva
use MIX_DEFAULT_FORMAT for sound
2016-01-12, by sheepluva
fix volume being at 0 on engine start. note: seems window focus changes are not detected atm. (relevant for sound dampening)
2016-01-12, by sheepluva
update Changelog
2016-01-12, by sheepluva
stop screenshot-flash-effects from showing up on consecutive screenshots
2016-01-11, by sheepluva
merge Wuzzy's highlanderfix and statsicons bookmarks.
2016-01-10, by sheepluva
Customize stats screen icons
2015-11-21, by Wuzzy
Use Goals instead of ShowMission for Highlander mission dialog
2015-11-21, by Wuzzy
merge Wuzzy's bluehogfix bookmark. note: there might be a cleaner fix...
2016-01-10, by sheepluva
Fix Lua error spam in "Chasing the blue hog" after drowning both Crazy Runner and Hog Solo
2015-11-21, by Wuzzy
merge Wuzzy's windowtitle bookmark
2016-01-10, by sheepluva
Add window titles for title-less windows
2015-11-21, by Wuzzy
merge Wuzzy's qttranslation bookmark
2016-01-10, by sheepluva
Load Qt library's translation
2015-11-21, by Wuzzy
don't attempt to prettify alpha of single-pixel textures (segfault with "digital" theme from forums)
2016-01-10, by sheepluva
fix/clean-up mousewheel code
2016-01-10, by sheepluva
Justyouwait.ogg wasn't installed on case-sensitive systems, due to a case typo in the CMakeLists. Thanks to TheMadCharles and Wuzzy for noticing.
2016-01-10, by sheepluva
limit Y increment to 6 (saucer/birdy bug)
2016-01-05, by nemo
Overwrite last '+' cmd in the queue instead of appending new command
2016-01-04, by unc0rr
put teamrope into ShoppaMap too
2016-01-01, by nemo
merge default
qmlfrontend
2016-01-01, by unc0rr
Handle drawn maps from net
qmlfrontend
2016-01-01, by unc0rr
add 32px to top offset
2016-01-01, by nemo
Tweak the hole carving to become less agressive about spacing if random points keep failing.
2015-12-31, by nemo
Force locations for hogs if even TryHard fails on initial spawn.
2015-12-31, by nemo
Disable digging on solid land
2015-12-31, by nemo
AI is pretty good at using Bee weapon
2015-12-31, by unc0rr
Some WIP for bee
2015-12-31, by unC0Rr
Some themers expressed desire to have translucent themes. While the current AA stuff in uLandGraphics won't really allow this to work with LandBackTex properly, seems to me it should be safe to allow alpha for LandTex. Our LandTex should all have alpha of 255 on the existing themes.
2015-12-30, by nemo
remove hardcoded shotgun val
2015-12-30, by nemo
set TryHard for placing hog automatically
2015-12-30, by nemo
remove space from key binding name
2015-12-30, by nemo
call this faller scrambling less often.
2015-12-30, by nemo
Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-12-29, by nemo
Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28, by unc0rr
Defer kicking to the time when everything is in consistent state
2015-12-28, by unc0rr
Allow toggling registration requirement on live server
2015-12-28, by unc0rr
Allow only one query per session
2015-12-28, by unc0rr
Don't send LIST command on join
2015-12-28, by unc0rr
- Fix passing of ansistrings via ipc
qmlfrontend
2015-12-26, by unc0rr
assume frontend buffer utf-8 to avoid garbage strings in debug
2015-12-22, by nemo
Fix two bugs, and yay, spectating works now
qmlfrontend
2015-12-20, by unc0rr
Fix a ton of bugs in engine instances queue and ipc
qmlfrontend
2015-12-17, by unc0rr
Send full game config to the engine
qmlfrontend
2015-12-16, by unc0rr
Dunno why those were here at all
qmlfrontend
2015-12-15, by unc0rr
uFLData was renamed, update "uses"
qmlfrontend
2015-12-15, by sheepluva
Fix command sent to engine so it works for real
qmlfrontend
2015-12-15, by unc0rr
- Improve IPC handling in engine
qmlfrontend
2015-12-14, by unc0rr
Also send config in network game
qmlfrontend
2015-12-12, by unc0rr
Introduce barriers between messages to different engine instances
qmlfrontend
2015-12-12, by unc0rr
Start work on running engine in network game
qmlfrontend
2015-12-10, by unc0rr
- Use queues instead of single buffer to communicate between threads
qmlfrontend
2015-12-10, by unc0rr
Client flags handling implementation start
qmlfrontend
2015-12-07, by unc0rr
Merge default
qmlfrontend
2015-12-06, by unc0rr
Don't send maze_size parameter when not needed, as it overwrites template_filter
qmlfrontend
2015-12-06, by unc0rr
Send team removal message to net
qmlfrontend
2015-12-06, by unc0rr
Load full team config from file
qmlfrontend
2015-12-06, by unc0rr
- Send team to net
qmlfrontend
2015-12-06, by unc0rr
- Hedgehogs number display
qmlfrontend
2015-12-05, by unc0rr
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