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Merge from default
flibqtfrontend
2013-01-04, by unc0rr
- Unbreak build with .pro file
2013-01-04, by unc0rr
Tips are now loaded from an xml file.
2013-01-02, by martin_bede
simplified physfs cmake
2013-01-03, by koda
Removed wiggle 3D mode, reorder the list of 3D modes.
2013-01-03, by martin_bede
have the default window size to 5/6, save fullscreen resolution on 'fullscreenResolution' instead of 'resolution', make sure cFullscreenStuff is initialised
2013-01-04, by koda
GCI2012: Resolution Freedom
2013-01-04, by koda
Tweaked the resolution option layout.
2013-01-03, by vitiv
GCI2012: Unix Qt Signals
2013-01-02, by martin_bede
Separated fullscreen and windowed hwengine resolution parameters.
2013-01-03, by vitiv
simplify entering/leaving pages debug
2013-01-02, by koda
Changed resolution labels on options page.
2013-01-03, by vitiv
also have uTouch follow the new NewTurn policy
2013-01-02, by koda
merged changes
2012-12-31, by vitiv
move onNewTurn, onGameTick and onGameTick20 to try and avoid ParseCommand breakage after nextturn call. Needs testing, but should be safe for most scripts. Also fix locale loading.
2013-01-01, by nemo
don't discard older cmake_c_flags
2012-12-30, by koda
GCI2012: CMake List Append
2012-12-30, by Willie Zhu
GCI2012: Advanced Keyboard Configuration
2012-12-29, by dag10
Preserve windowed resolution after manual resize
2012-12-30, by vitiv
ok, enable the splashscreen for win only
2012-12-28, by koda
Added Support for variable windowed resolution.
2012-12-29, by vitiv
restore compatibility with cmake 2.6
2012-12-28, by koda
NSIS workaround no longer necessary
2012-12-27, by koda
install shaders only when needed, find clang only when needed, fix building on windows, better cmake boolean vars
webgl
2013-01-02, by koda
disable splash on linux
2012-12-27, by koda
Small GL message
webgl
2012-12-30, by Michael Hartman
add a splashscreen while the main interface is loading (enabled on all platforms, disable if it doesn'n't look good
2012-12-27, by koda
uStore.pas: Correctly point to shaders
webgl
2012-12-30, by Michael Hartman
oops, forgot that data absolute path only applies to linux
2012-12-27, by koda
Added shaders and -GL2 option
webgl
2012-12-30, by Michael Hartman
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