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added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-08, by koda
move out xib files from Resources to Classes
2011-10-08, by koda
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-07, by nemo
Move the crystals to sprays to reduce the regularity of the land texture
2011-10-07, by nemo
Add Cave theme
2011-10-06, by Guillaume Englert
(a lot of) ooops
2011-10-06, by koda
- Frontend: don't pass /script for missions
2011-10-06, by unc0rr
Tiny cleanup
2011-10-05, by unc0rr
the retina infection keeps spreading...
2011-10-05, by koda
be a good memory aware citizen
2011-10-05, by koda
make the missions/trainings start
2011-10-05, by koda
first pass for implementing missions/training selection on ipad (not yet running)
2011-10-05, by koda
hm. probably should set both
2011-10-04, by nemo
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
2011-10-02, by nemo
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
2011-10-02, by koda
little changes and fixes to the previous commit
2011-10-02, by koda
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
2011-10-02, by koda
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
2011-09-30, by nemo
fix a couple of 'potential leaks'
2011-10-01, by koda
rename the ios settings files into something more appropriate
2011-10-01, by koda
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
2011-10-01, by koda
infecting sheepluva's mission graphics with retina images
2011-09-30, by koda
a little code cleanup
2011-09-30, by koda
Fix build with .pro file
2011-09-30, by unc0rr
Oops, fix build
2011-09-29, by unc0rr
GameInfo needs room params copy
2011-09-29, by unc0rr
Introduce EngineInteraction module
2011-09-27, by unc0rr
translators missed me
2011-09-30, by koda
fix hats of the AI team file for ios
2011-09-30, by koda
fix issue 287, default cmake build type
2011-09-30, by koda
oops
2011-09-29, by sheepluva
update .pro
2011-09-29, by sheepluva
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
2011-09-29, by sheepluva
this makes more sense
2011-09-28, by sheepluva
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
2011-09-28, by sheepluva
training screen localization works now
2011-09-28, by sheepluva
load mission caption and description from localization file (WIP)
2011-09-28, by sheepluva
New market version
hedgeroid
2011-10-28, by Xeli
mikade making sheepluva happy again
2011-09-28, by mikade
Enabled landhash check again
hedgeroid
2011-10-28, by Xeli
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
2011-09-27, by sheepluva
oops, removed a line from the 'firstTime only' section
hedgeroid
2011-10-21, by Xeli
stuffToBeAvoidedInFuture->append("layouting");
2011-09-27, by sheepluva
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
2011-10-21, by Xeli
oops, I forgot I wanted to fix that before committing xD
2011-09-27, by sheepluva
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
2011-10-20, by Xeli
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
2011-09-27, by sheepluva
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
2011-10-20, by Xeli
this needs to actually return something
2011-09-26, by nemo
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
2011-10-09, by Xeli
I must not use source files as clipboard.
2011-09-27, by sheepluva
update from rev d75329716a02, it really works now (i think)
hedgeroid
2011-10-09, by Xeli
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
2011-09-27, by sheepluva
How did freetype even compile with this in it?
hedgeroid
2011-10-09, by Xeli
- Add unique id to replay file name
2011-09-26, by unc0rr
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
2011-10-08, by Xeli
wow, somebody was smoking some reaaally good sh!t right there, man!
2011-09-26, by sheepluva
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
2011-10-08, by Xeli
small cleanup: enum instead of magic numbers
2011-09-26, by sheepluva
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
2011-10-07, by Xeli
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