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Fix engine PRNG (accidentally deleted a line)
2006-08-27, by unc0rr
All pages are "layouted" now
2006-08-27, by unc0rr
Update file headers & delete unneeded files
2006-08-27, by unc0rr
Use QUuid to generate seed, rand() to choose theme
2006-08-27, by unc0rr
- Now really fix unicode issues
2006-08-27, by unc0rr
Fix unicode names in net game
2006-08-26, by unc0rr
Fixed PRNG to properly use seed string
2006-08-26, by unc0rr
Various small fixes
2006-08-20, by unc0rr
resize bugfix
2006-08-20, by displacer
resize fix
2006-08-20, by displacer
flat buttons
2006-08-20, by displacer
Fix prefix issues
2006-08-18, by unc0rr
pixmap for command as its fort
2006-08-18, by displacer
HWTeam integration in team select widget
2006-08-18, by displacer
GameUIConfig* member removed
2006-08-18, by displacer
Fix compilation on *nix
2006-08-18, by unc0rr
add remove command slot fixed
2006-08-17, by displacer
- Many small fixes in engine
2006-08-17, by unc0rr
Fix use of slot 8 and avoid such bug in future
2006-08-16, by unc0rr
- 'net nickname' and 'server address' options are on PageNet
2006-08-16, by unc0rr
- Use right packet length
2006-08-14, by unc0rr
- Initialize translations earlier
2006-08-12, by unc0rr
Small fixes for better FPC compatibility
2006-08-11, by unc0rr
- Many type fixes
2006-08-11, by unc0rr
Small fix for 64bit compatibility
2006-08-10, by unc0rr
- Fixed integer->longint
2006-08-10, by unc0rr
Add simple SDL test app
2006-08-10, by unc0rr
Tool for debugging
2006-08-07, by unc0rr
New faster random generator
2006-08-07, by unc0rr
Get rid of pointer <> integer typecasts
2006-08-06, by unc0rr
Get rid of x86 assembler when using fpc
2006-08-06, by unc0rr
- On windows make packages with all needed dlls
2006-08-06, by unc0rr
Repair build system
2006-08-06, by unc0rr
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
2006-08-06, by unc0rr
prepare for the next commit
2006-08-06, by unc0rr
- Fixed compilation
2006-08-05, by unc0rr
+1 layouted page
2006-07-31, by unc0rr
- small fix to translation
2006-07-30, by unc0rr
- Fix win message to appear only after all hedgehogs death
2006-07-30, by unc0rr
oops, forgot to commit a file
2006-07-30, by unc0rr
One more page become layouted
2006-07-27, by unc0rr
- Fix various bugs
2006-07-27, by unc0rr
- Fix internationalization issues
2006-07-26, by unc0rr
Convert all pages to classes
2006-07-26, by unc0rr
Predefined teams, 'simple game' doesn't need to create team
2006-07-25, by unc0rr
New GameCFGWidget. Now it's possible to set forts mode from ui
2006-07-25, by unc0rr
Start rewrite ui
2006-07-24, by unc0rr
- First hedgehog in team has first turn in team
2006-07-24, by unc0rr
- New fort
2006-07-23, by unc0rr
More translations
2006-07-21, by unc0rr
- Fixed bug with hedgehog under water using rope
2006-07-20, by unc0rr
- New test map
2006-07-16, by unc0rr
Cluster bomb
2006-07-12, by unc0rr
Delete two more deprecated files
2006-07-11, by unc0rr
Delete deprecated folder .)
2006-07-11, by unc0rr
- New First Aid powerup
2006-07-11, by unc0rr
- Unicode support for team and hedgehogs names
2006-07-08, by unc0rr
- More smooth hedgehogs physics
2006-07-03, by unc0rr
Basic save support in engine
2006-06-29, by unc0rr
- Changed falling damage scoring
2006-06-28, by unc0rr
- Many AI improvements
2006-06-23, by unc0rr
Show the bot thinking, when he does it after attack
2006-06-20, by unc0rr
Collision-related stuff
2006-06-20, by unc0rr
- 2 more Land templates
2006-06-20, by unc0rr
Many AI improvements, bots do think in separate thread
2006-06-20, by unc0rr
- Workaround on FreePascal textfiles parsing bug (indefinite loop while "read(f, a, b, c)")
2006-06-20, by unc0rr
- Start AI rewrite
2006-06-14, by unc0rr
Scroll added to team control widget
2006-02-24, by displacer
No more hedgehogs hung in air
2006-02-05, by unc0rr
colors added to teamselwidget
2006-02-05, by displacer
vector removed & teamselwidget moved to constructor
2006-02-05, by displacer
Fixed compile (second try)
2006-02-04, by unc0rr
Fixed compile
2006-02-04, by unc0rr
- Fixed compiling .)
2006-02-01, by unc0rr
- Replaced water sprite
2006-01-25, by unc0rr
Send run parameters by cmd line, game parameters by IPC... breaks network game
2006-01-21, by unc0rr
- Fixed game loading
2006-01-20, by unc0rr
- Fixed bubble theme object
2006-01-19, by unc0rr
- Rename frontend to hedgewars and compile it to engine directory
2006-01-15, by unc0rr
- Get rid of hwserv and runhelper
2006-01-15, by unc0rr
TeamSelect widget alpha added
2006-01-15, by displacer
- Teams health bars sorting
2006-01-15, by unc0rr
- New /skip command
2006-01-12, by unc0rr
Show team health bars, without sorting yet
2006-01-12, by unc0rr
- Fixed dynamit sprite
2006-01-11, by unc0rr
DefaultTeam is now default to play with single and network game
2006-01-10, by displacer
added default team on loading
2006-01-10, by displacer
- Removed dark pixels on the corners of health case
2006-01-10, by unc0rr
- Fixed console behavior
2006-01-09, by unc0rr
- Fixed crash in IPC code
2006-01-09, by unc0rr
- More binds
2006-01-07, by unc0rr
- Increased FPS
2006-01-07, by unc0rr
Better Desert Eagle and Shotgun
2006-01-05, by unc0rr
- Properly get seed in net game
2006-01-05, by unc0rr
- Anti-flood and anti-lag changes
2005-12-31, by unc0rr
- New rope
2005-12-31, by unc0rr
fixed "hang" on first run
2005-12-28, by unc0rr
fix to compile on Linux
2005-12-28, by unc0rr
With this patch the game doesn't crash when gaming by net
2005-12-28, by unc0rr
Now net game is near available, but exception occurs...
2005-12-27, by unc0rr
- Fixed slow sprite blt
2005-12-27, by unc0rr
More work on net game, still far from complete
2005-12-23, by unc0rr
- clear demos list before adding items
2005-12-16, by unc0rr
- improve land generation
2005-12-16, by unc0rr
Frontend lets define more binds
2005-12-07, by unc0rr
- Get rid of old frontend
2005-12-06, by unc0rr
Add theme objects to land
2005-12-05, by unc0rr
- Land generator uses templates to generate
2005-12-04, by unc0rr
- Fixed spawning boxes under water
2005-12-04, by unc0rr
- Many improvements to frontend
2005-11-13, by unc0rr
frontend rewrite for QT4
2005-11-09, by unc0rr
Binds and various fixes
2005-10-26, by unc0rr
Start to write QT frontend
2005-10-26, by unc0rr
minor code review
2005-09-12, by unc0rr
- Various fixes for ammo cases
2005-09-11, by unc0rr
- Minor code simplifying
2005-09-11, by unc0rr
- Mine checks whether a hedgehog is near less frequently
2005-09-09, by unc0rr
- Show no crosshair when using mine
2005-09-07, by unc0rr
Fix reading out of bounds of the collisions array. This fixes flying hedgehogs and not moving after explosion
2005-09-06, by unc0rr
Fix some issues with sound
2005-09-04, by unc0rr
- Mine weapon
2005-09-03, by unc0rr
- Show explosion
2005-09-01, by unc0rr
- Hedgehogs spawn points can be generated under the girder
2005-08-28, by unc0rr
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
2005-08-25, by unc0rr
Smooth change wind bar
2005-08-25, by unc0rr
Show wind speed on bar
2005-08-25, by unc0rr
- set svn:eol-style to native
2005-08-23, by unc0rr
- On every frame there was made one superfluous game tick resulting in variable game speed
2005-08-22, by unc0rr
- Support for forts game mode option. Works for demos, frontend doesn't support it.
2005-08-22, by unc0rr
Add current sources.
2005-08-22, by unc0rr
"default layout"
2005-08-21, by root
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