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Allow for ammos w/o teleports
2010-02-08, by nemo
Do CI correctly. Still need to allow for mode in case of no teleports in ammo
2010-02-08, by nemo
Mode to place hogs at start of game. Will probably need a bit more testing.
2010-02-08, by nemo
General:
2010-02-05, by smxx
... or. just move the king check to after the gear nil
2010-02-05, by nemo
account for dying king
2010-02-05, by nemo
Add one king per team instead of clan, kill off clan if all kings are dead. untested.
2010-02-05, by nemo
add quebec for all the canadian frenchies.
2010-02-05, by nemo
Strip PNGs, tweak hedgewars flag.
2010-02-05, by nemo
Engine:
2010-02-05, by smxx
touchinput works, invisible buttons added and initial support for chat
2010-02-05, by koda
update iphone port to new code from Smaxx
2010-02-04, by koda
Frontend:
2010-02-04, by smxx
Engine:
2010-02-04, by smxx
Frontend:
2010-02-04, by smxx
Frontend:
2010-02-04, by smxx
Graphics:
2010-02-04, by smxx
Server:
2010-02-04, by smxx
Correct napalm adjustment.
2010-02-04, by nemo
Engine:
2010-02-04, by smxx
Engine:
2010-02-04, by smxx
implement transition in the way i had in mind
2010-02-03, by koda
Frontend:
2010-02-03, by smxx
Fix crash in DrawTunnel
2010-02-03, by nemo
programmatically load main controller
2010-02-03, by koda
Frontend:
2010-02-01, by smxx
new graphics from Tiy and frontend is loaded in landscape mode
2010-02-01, by koda
inu's updated pt_PT translation file
2010-02-01, by koda
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
2010-02-01, by nemo
Engine:
2010-01-31, by smxx
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