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Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
2015-12-29, by nemo
Allow server admins to join passworded/restricted rooms when it is really needed
2015-12-28, by unc0rr
Defer kicking to the time when everything is in consistent state
2015-12-28, by unc0rr
Allow toggling registration requirement on live server
2015-12-28, by unc0rr
Allow only one query per session
2015-12-28, by unc0rr
Don't send LIST command on join
2015-12-28, by unc0rr
- Fix passing of ansistrings via ipc
qmlfrontend
2015-12-26, by unc0rr
assume frontend buffer utf-8 to avoid garbage strings in debug
2015-12-22, by nemo
Fix two bugs, and yay, spectating works now
qmlfrontend
2015-12-20, by unc0rr
Fix a ton of bugs in engine instances queue and ipc
qmlfrontend
2015-12-17, by unc0rr
Send full game config to the engine
qmlfrontend
2015-12-16, by unc0rr
Dunno why those were here at all
qmlfrontend
2015-12-15, by unc0rr
uFLData was renamed, update "uses"
qmlfrontend
2015-12-15, by sheepluva
Fix command sent to engine so it works for real
qmlfrontend
2015-12-15, by unc0rr
- Improve IPC handling in engine
qmlfrontend
2015-12-14, by unc0rr
Also send config in network game
qmlfrontend
2015-12-12, by unc0rr
Introduce barriers between messages to different engine instances
qmlfrontend
2015-12-12, by unc0rr
Start work on running engine in network game
qmlfrontend
2015-12-10, by unc0rr
- Use queues instead of single buffer to communicate between threads
qmlfrontend
2015-12-10, by unc0rr
Client flags handling implementation start
qmlfrontend
2015-12-07, by unc0rr
Merge default
qmlfrontend
2015-12-06, by unc0rr
Don't send maze_size parameter when not needed, as it overwrites template_filter
qmlfrontend
2015-12-06, by unc0rr
Send team removal message to net
qmlfrontend
2015-12-06, by unc0rr
Load full team config from file
qmlfrontend
2015-12-06, by unc0rr
- Send team to net
qmlfrontend
2015-12-06, by unc0rr
- Hedgehogs number display
qmlfrontend
2015-12-05, by unc0rr
- Accept team and team color from net
qmlfrontend
2015-12-03, by unc0rr
Fix LEFT command handling
qmlfrontend
2015-12-02, by unc0rr
Accept scheme from net
qmlfrontend
2015-12-02, by unc0rr
Fix build for windows + other small fixes
qmlfrontend
2015-12-02, by unC0Rr
Rename uFLData to uFLThemes
qmlfrontend
2015-12-01, by unc0rr
Accept ammo scheme from network
qmlfrontend
2015-12-01, by unc0rr
Fix FULLMAPCONFIG handling
qmlfrontend
2015-12-01, by unc0rr
Prevent crashing from empty PART reason
qmlfrontend
2015-11-30, by unc0rr
- Implement engine runs queue
qmlfrontend
2015-11-30, by unc0rr
Handle some CFG parameters
qmlfrontend
2015-11-28, by unc0rr
Update seed, theme and script from net in UI
qmlfrontend
2015-11-26, by unc0rr
Some game config methods and signals
qmlfrontend
2015-11-25, by unc0rr
UI knowns local player nickname
qmlfrontend
2015-11-25, by unc0rr
Apply generated code to .pas files, fix FULLMAPCONFIG handling
qmlfrontend
2015-11-24, by unc0rr
Support for protocol commands which are equal to suffix of another protocol command
qmlfrontend
2015-11-24, by unC0Rr
- Add the rest of protocol commands
qmlfrontend
2015-11-24, by unc0rr
Small ui rework
qmlfrontend
2015-11-22, by unc0rr
Another approach to parsing two-lines protocol commands
qmlfrontend
2015-11-22, by unc0rr
- Some refactoring
qmlfrontend
2015-11-21, by unc0rr
- Warnings/errors message box
qmlfrontend
2015-11-21, by unc0rr
Handle ROOM UPD
qmlfrontend
2015-11-21, by unc0rr
Fix wrong jump
qmlfrontend
2015-11-21, by unc0rr
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