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tweak prev commit
2015-08-09, by sheepluva
Hammer changes/fixes: honor extra-damage (Issue 975), round up damage, do correct damage when being spammed in infinite-attack mode
2015-08-09, by sheepluva
Fix weapon name - bug #967
2015-08-07, by nemo
HedgeEditor (bring on the bug reports, wahey!)
2015-08-06, by mikade
oops. melon pieces need friction and elasticity to bounce right.
2015-08-05, by nemo
May He Improve Our Graphics Forevermore
2015-08-03, by mikade
Add Wuzzy's SpeedShoppa challenges.
2015-08-03, by mikade
Make RESTART_SERVER invokable
2015-08-01, by unc0rr
Use helper function instead of ton of copypasta
2015-08-01, by unc0rr
Fixes to 10760 to reduce desyncs on checkers and better heat my room during long dark winter nights
2015-07-31, by unc0rr
darken and blur the cupcake a bit so that people stop trying to teleport on it
2015-07-30, by nemo
GetHogVoicepack,GetHogFlag,GetHogGrave
2015-07-30, by mikade
Block bouncing on the anti-portal surfaces
2015-07-27, by Wuzzy
Don't allow too big messages from clients
2015-07-23, by unc0rr
Put diagnostic message into log when quitting due to end of input in demo replay mode
2015-07-21, by unc0rr
just disable landpixels w/ blurry land instead. the mask can be helpful for debugging at least.
2015-07-21, by nemo
disable land dump when using blurry land setting.
2015-07-21, by nemo
some visual tweaks to art theme. sue. me.
2015-07-19, by sheepluva
add some chat message colors
2015-07-19, by sheepluva
fix timebox sprite
2015-07-19, by sheepluva
fix pickhammer collision when moving upwards, thanks to MK for reporting
2015-07-18, by sheepluva
always draw border on terrain if there is only a map mask and no map image. this is a workaround for the fact that space campaign masks use white (lfObject) color instead of black (lfBasic)
2015-07-18, by sheepluva
unpause game when finishing game
2015-07-17, by sheepluva
change theme used by sniper training, for performance reasons
2015-07-16, by sheepluva
remove 2 training missions as suggested in issue #868
2015-07-16, by sheepluva
CRLF purge
2015-07-16, by nemo
small german string fix
2015-07-15, by sheepluva
ups, remove random testing vars
2015-07-14, by mikade
tentative/lazy fixes for unC0Rr's evil
2015-07-14, by mikade
update german translation
2015-07-14, by sheepluva
merge
2015-07-14, by sheepluva
update for "that sinking feeling"
2015-07-14, by wuzzy
fix some typos
2015-07-13, by sheepluva
german lua strings translation
2015-07-13, by wuzzy
don't keep around those right-side fort files which are just mirror images of left-side forts. generate them at run-time instead. note: inlining changes and deleting files - so consider clean build/install
2015-07-13, by sheepluva
just ignore gfDivideTeams if more/less than 2 teams. instead of quitting with fatal error
2015-07-13, by sheepluva
chat: make sure that CTRL is the /only/ modifier key pressed when detecting ctrl+a etc
2015-07-12, by sheepluva
small changelog update
2015-07-12, by sheepluva
remove teamgone. desyncs now. less interesting without the animation, perhaps something should be flagged to replace it
2015-07-11, by nemo
please avoid # in filenames
2015-07-11, by sheepluva
Fix build w/o S3D and video recording. untested.
2015-07-09, by nemo
merge
2015-07-07, by nemo
german translation update
2015-07-04, by wuzzy
update hl for .22 airmines
2015-07-07, by nemo
fix Rubberduck grave
2015-07-04, by sheepluva
fallback to Default voicepack if specified voicepack is not available
2015-06-24, by sheepluva
bit friendlier if the uVariables values get changed
2015-06-16, by nemo
Just to prevent airmines from stealing camera when they blow up... but really what is needed I think is forcing camera to stay on current hedgehog if you are the active player. either all the time, or at least if you are on rope/saucer.
2015-06-12, by nemo
hog number display: no blinking
2015-06-11, by sheepluva
Time is stored in bytestring now
2015-06-10, by unc0rr
Buggy executeMany?
2015-06-10, by unc0rr
ambiguous
2015-06-08, by nemo
mention hoggywood and cake in the changelog
2015-06-07, by sheepluva
fix flower grave
2015-06-06, by sheepluva
fix statue grave
2015-06-06, by sheepluva
fix chat lines losing color information on texture reload
2015-06-06, by sheepluva
More ifdefs \o/ (fix build even more)
2015-06-04, by unc0rr
Lazy fix for server build
2015-06-03, by unc0rr
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
2015-06-02, by koda
Update .hgignore file
2015-06-03, by koda
merge, mah friend, long time no see
2015-06-03, by koda
- some new mission icons
2015-06-03, by mikade
cursor x/y when targeting for mikade's visual effects. this is not synced
2015-06-03, by nemo
Fix building hedgewars-server
2015-06-02, by koda
Allow skipping the bundle step after install on OSX
2015-06-02, by koda
Make sure that the png library name is always defined
2015-06-02, by koda
Fix libsdl bundling on OSX when library rather than framework is used
2015-06-02, by koda
Move OSX SDL library configuration from SDLh to proper CMakeLists
2015-06-02, by koda
Fix retina rendering on OSX
2015-06-02, by koda
Fix building on OSX when autoupdate is disabled
2015-06-01, by koda
LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
2015-05-26, by sheepluva
add a bit more spacing around stars, add pad parameter to increase spacing between objects
2015-05-27, by nemo
- reorder waypoint preview
2015-05-27, by mikade
- preview generation for rubbers, air-mines, crates, barrels
2015-05-27, by mikade
merge
2015-05-26, by unC0Rr
merge git head and hg head
2015-05-26, by sheepluva
Make sure to have gstMoving flag cleared
2015-05-26, by unC0Rr
call setScript update if scheme changes, due to scriptparams
2015-05-25, by nemo
merge
2015-05-25, by sheepluva
Also preview waypoints
2015-05-25, by nemo
some changelog additions, not complete yet
2015-05-25, by sheepluva
Pass ScriptParams to preview to support techracer. Proof of concept for techracer, generate a preview for m=4
2015-05-25, by nemo
Merge pull request #34 from CaF2/master
2015-05-25, by sheepluva
prevent damage colouring of indestructible terrain
2015-05-25, by nemo
Changed to continental supplies from the DLC, because its better :P
2015-05-25, by caf2
change from default of 4 (like land mines) to 0, since it was breaking old scripts.
2015-05-24, by nemo
Bunch of flags off forum, reviewed/renamed by wuzzy and sheepluva
2015-05-24, by nemo
Put types into a separate file
qmlfrontend
2015-07-21, by unc0rr
don't decrement 0 timer for air mines...
2015-05-22, by nemo
- Move protocol handling events to main thread through qt's main loop
qmlfrontend
2015-05-21, by unc0rr
- (Finally) automatically load points for all current TechRacer maps
2015-05-21, by mikade
merge default
qmlfrontend
2015-05-18, by unc0rr
your guess is as good as mine
2015-05-16, by mikade
Add two new maps, improve an old one
2015-05-16, by mikade
extensive changes
2015-05-14, by mikade
hopefully fix some placements
2015-05-13, by mikade
- Fix order of messages, also don't duplicate last timestamped message
2015-05-12, by unc0rr
migrate maps, new map, minor fixes
2015-05-12, by mikade
This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
2015-05-11, by nemo
- Take girder height into account (fix issue #908)
2015-05-11, by unc0rr
Added param for rounds in techracer.
2015-05-09, by mikade
reduce volume a bit more. also fix engine hint
2015-05-08, by sheepluva
50% volume on music to make sheepluva happy
2015-05-08, by nemo
add simple build instructions
2015-05-07, by sheepluva
Long awaited hwmap<->txt converter, which took less than hour to make
2015-05-07, by unC0Rr
Move SDLNet_TCP_Send to its own thread
qmlfrontend
2015-05-18, by unc0rr
fml
2015-05-07, by mikade
Some more work on flib network
qmlfrontend
2015-05-17, by unc0rr
oops
2015-05-07, by mikade
Parse net commands, answer to pings
qmlfrontend
2015-05-15, by unc0rr
one more map, extra param
2015-05-07, by mikade
Mockup of protocol parser
qmlfrontend
2015-05-13, by unc0rr
merge: merge the git merge head into hg tip, with anothera hg merge. merge. merge. merge. merge. meeeerrrrgeeee.
2015-05-05, by sheepluva
Fix jumpts table, build array of handlers (wip)
qmlfrontend
2015-05-11, by unc0rr
chat: simplify some code and fix bugs I noticed during testing
2015-05-04, by sheepluva
Produce some useful code
qmlfrontend
2015-05-09, by unc0rr
Less code - less bugs (fix pas2c build)
2015-05-04, by unc0rr
Merge pull request #32 from gunchleoc/master
2015-05-04, by sheepluva
merge default
qmlfrontend
2015-05-04, by unc0rr
chat: further tweaks and cleanups
2015-05-01, by sheepluva
different implementation for utf-8 char detection/handling
2015-04-30, by sheepluva
chat: generate utf8 info e.g. for pasted contents
2015-04-30, by sheepluva
fix techracer map 3
2015-05-02, by mikade
- ?Fix? nemo's attempt in r959219241c67
2015-05-01, by unc0rr
merge
2015-05-01, by unc0rr
ups, forgot we need to make TechRacer aware of airmines
2015-05-01, by mikade
new test for lols
2015-05-01, by mikade
New gd translation of main ts file.
2015-04-18, by gunchleoc
Catch exceptions in accept() call
2015-04-29, by unc0rr
Do not set rpath when binaries are installed in the standard search path
2015-04-27, by vittorio giovara
Add ceil() function to fpcrtl of pas2c
2015-04-11, by unc0rr
Silly fixes for silly pas2c
2015-04-11, by unc0rr
Try another approach, WIP
qmlfrontend
2015-05-04, by unc0rr
Switch to mysql-simple, as hdbc package seems to be abandoned and anyway never satisfied me
2015-04-10, by unc0rr
Rendering some code
qmlfrontend
2015-04-29, by unc0rr
bouncy/noportal check after spawn
2015-04-10, by nemo
Some more work on network client implementation
qmlfrontend
2015-04-28, by unc0rr
tweak erase
2015-04-10, by nemo
Will use own tree type
qmlfrontend
2015-04-28, by unc0rr
also erase
2015-04-08, by nemo
Some hedgewars coding a week keeps doctor away
qmlfrontend
2015-04-25, by unc0rr
fix copypasta typo, failure to bump offset of lf params
2015-04-08, by nemo
Some futher work on flib net client part
qmlfrontend
2015-04-22, by unc0rr
Add options to set colouring, behind existing land, and horizontal/vertical flipping to PlaceSprite
2015-04-08, by nemo
Start network support: only setting up a connection for now
qmlfrontend
2015-04-16, by unc0rr
Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
2015-04-05, by nemo
Racer challenge map #17
qmlfrontend
2015-04-14, by unC0Rr
fix error in Nobody Laugh
2015-04-05, by mikade
Make ammo scheme work
qmlfrontend
2015-04-11, by unc0rr
enable bounce on rubber for air bombs. give them the missing elasticity they needed for the code there to work properly.
2015-04-03, by nemo
Oops, forgot this file
qmlfrontend
2015-04-11, by unc0rr
give melon pieces a radius. is why they weren't bouncing.
2015-04-03, by nemo
Ammo schemes list, almost works
qmlfrontend
2015-04-08, by unc0rr
Make FP tunnel 2px wider.
2015-04-03, by nemo
- Merge default
qmlfrontend
2015-04-02, by unc0rr
racer challenge map #16
2015-04-01, by unc0rr
Fix off-by-1 error
2015-04-01, by unC0Rr
terminate engine and output fatal error message if hedgehogs are added incorrectly
2015-04-01, by sheepluva
- Fix ping timeouts after incorrect "/vote" commands (protocol violation)
2015-03-31, by unc0rr
"/force" command for server admin to force voting result
2015-03-31, by unc0rr
Send notice when accepting vote
2015-03-31, by unc0rr
Don't change hedgehogs total number to a value > 48 as result of voting.
2015-03-31, by unc0rr
small pixel jizz tweak
2015-03-31, by sheepluva
alternative explosion border smoothing
2015-03-31, by sheepluva
draw birdy's feathers in low quality mode too
2015-03-31, by sheepluva
only display cake timer if it is low
2015-03-25, by sheepluva
allow gear specific data (with gear type specific type). applied to cake
2015-03-25, by sheepluva
still messing with rendering
2015-03-24, by sheepluva
Hints for bottom feeder, which were somehow lost
2015-03-24, by unc0rr
rendering tweaks cont.
2015-03-24, by sheepluva
rendering tweaks cont.
2015-03-24, by sheepluva
rendering tweaks/cleanup cont.
2015-03-24, by sheepluva
show correct default if current team is local team
2015-03-23, by sheepluva
fix segfault caused by last commit if spectating
2015-03-22, by sheepluva
make using hog speech a bit more comfortable
2015-03-22, by sheepluva
remove switch from allowed utilities. 14:57 <@unC0Rr> way too OP
2015-03-20, by nemo
don't modify collision data when applying visual edge smoothing
2015-03-19, by sheepluva
fallback to first color in colors array if there is no valid color specified
2015-03-18, by sheepluva
Don't spawn team widget sorter on each frame when in lag. Issue 'spectate 0' instead, and only on first lag occasion.
2015-03-18, by unc0rr
Also update wind indicator on lag when joining midgame
2015-03-18, by unc0rr
changed/fixed alpha blending in copyToXYFromRect
2015-03-18, by sheepluva
Only allow one instance of vgtSmoothWindbar also
2015-03-18, by unc0rr
Don't do anything if sorter was replaced, even for one tick only. Hopefully fixes issue #907, but not confirmed, though very highly plausible.
2015-03-17, by unc0rr
Script parameter to adjust winning score for Mutant
2015-03-16, by unC0Rr
team coloured, just for the heck of it, based on a param. also del airmine, 'cause, probably not fun here. you're invuln anyway.
2015-03-15, by nemo
merge ☹
2015-03-15, by nemo
Racer challenge map #15
2015-03-13, by unC0Rr
and ofc fix pas2c build
2015-03-08, by sheepluva
render input prefix independent of inputstr so that e.g. a username will not lead to weirdnesses
2015-03-08, by sheepluva
chat/copypaste: some adjustments and sanity checks
2015-03-08, by sheepluva
copy to/paste from system clipboard (via frontend)
2015-03-08, by sheepluva
copy&paste (wip), currently using only a local clipboard
2015-03-06, by sheepluva
Allow rope tinting
2015-03-15, by nemo
amNothing is fine to use in any type of race too
2015-03-03, by unc0rr
attempt to move cursor now removes selection even if cursor cannot actually move in the specified direction
2015-03-01, by sheepluva
quick word deletion while holding ctrl (qt style)
2015-03-01, by sheepluva
holding ctrl will now make cursor skip words/etc in a fashion similar to Qt
2015-03-01, by sheepluva
whoops, pas2c did not notice this missing ;
2015-03-01, by sheepluva
since fonts can be loaded in late, update cursor position before first chat display
2015-03-01, by sheepluva
make team key play well with new cursor
2015-03-01, by sheepluva
add newline after warning
2015-03-01, by sheepluva
make sure cursor drawing position does not get messed up by screen resize
2015-03-01, by sheepluva
teach pas2c how to insert() shortstrings
2015-03-01, by sheepluva
pas2c does not like setlength called with a shortstring apparently
2015-03-01, by sheepluva
selections
2015-03-01, by sheepluva
fix chat input history not restoring utf8-related info
2015-02-28, by sheepluva
engine: moveable chat cursor. note: discovered bug that utf8 char info is lost/corrupted when input history is used
2015-02-28, by sheepluva
Racer challenge map #14
2015-02-26, by unC0Rr
Racer challenge #13
2015-02-18, by unC0Rr
Clear flag set by gear on gear deletion. Also added a few more nil checks on HHGear
2015-02-17, by nemo
Make hedgewars frontend not change scheme/weps to Default if script cfg doesn't match a known scheme. That is, will leave on whatever is selected. Also set a bunch of schemes where we don't care what the scheme/weps are to *
2015-02-17, by nemo
avoid airmines too when spawning
2015-02-17, by nemo
bit more friction. remove gstSubmersible clearing. was for the old "sea" thing that is totally gone now. As a general attribute, better to let other stuff clear it as needed.
2015-02-17, by nemo
make mines submersible
2015-02-16, by nemo
oops, forgot this annoying thing
2015-02-15, by nemo
0s mine time
2015-02-15, by nemo
make air mines respawn on climbhome
2015-02-15, by nemo
Introducing cbAmmo
qmlfrontend
2015-02-16, by unc0rr
hook up to frontend
2015-02-14, by nemo
Fix schemes loading
qmlfrontend
2015-02-09, by unc0rr
Fix bug, undo debug level in server, set air mine number to something non-debug
2015-02-14, by nemo
Send selected scheme config on engine initialization (WIP)
qmlfrontend
2015-02-08, by unc0rr
Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
2015-02-14, by nemo
merge with default
qmlfrontend
2015-02-07, by unc0rr
merge
2015-02-07, by unc0rr
Fix pas2c?
2015-02-07, by unc0rr
This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
2015-02-07, by unc0rr
One more medium template
2015-02-06, by unC0Rr
fix typo
2015-01-31, by nemo
I guess the params shouldn't be all or nothing.
2015-01-31, by nemo
add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
2015-01-31, by nemo
Add generic getter/setter for a bunch of more obscure gear structure values
2015-01-25, by nemo
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
2015-01-25, by nemo
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
2015-01-24, by nemo
more turn-based-y
2015-01-21, by nemo
inherit mines time div 4
2015-01-18, by nemo
feedback/linux: fix wrong mem size being reported if mem > 4GB. thanks to tomreyn for reporting this issue
2015-01-19, by sheepluva
merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
2015-01-18, by nemo
Use the larger scaled airmine sprite originally intended, add some antidickery measures.
2015-01-18, by nemo
Fix here too
2015-01-19, by unc0rr
more tweakery
2015-01-18, by nemo
initialise trackSpeed, add nil check before resetting seek timer
2015-01-18, by nemo
er... didn't mean to leave this line in
2015-01-18, by nemo
begin/end
2015-01-18, by sheepluva
merge
2015-01-18, by nemo
fix pas2c (airbomb code: "not" statement in boolean expression was without parentheses)
2015-01-18, by sheepluva
radius and sprite drawing tweaks to match the still temporary sprite. also a begin/end sheepluva suggested
2015-01-18, by nemo
oops. I committed hat fix to .21 branch
2015-01-17, by sheepluva
Toss in scaled down underwater SD mine as "air mine" pending, er, cybernetic butterflies or whatever
2015-01-18, by nemo
tweak a few params. still something wtf going on when on rope
2015-01-17, by nemo
merge
2015-01-17, by sheepluva
experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
2015-01-16, by nemo
Merge pull request #31 from LocutusOfBorg/fix-cmake
2015-01-16, by sheepluva
Oops, misspelled protocol command
2015-01-14, by unC0Rr
Implement /newseed and /hedgehogs commands. Only tested for building.
2015-01-13, by unc0rr
oups. Accidentally commited air mine stuff which needs reworking now since I can't use Gear^.Hedgehog
2015-01-12, by nemo
move TGear Hedgehog based on how uStats is using it
2015-01-11, by nemo
Add RelWithDebInfo for debugging purposes
2015-01-15, by Gianfranco Costamagna
merge git head
2015-01-06, by sheepluva
Merge pull request #29 from LocutusOfBorg/bad-fix-segfault
2015-01-06, by sheepluva
Unify _P flags
2015-01-06, by Gianfranco Costamagna
Fix handling of perlin mapgen
2015-01-06, by unc0rr
Fix segfault when BUILD_ENGINE_C=ON and FONTS_DIR is provided
2014-11-29, by Gianfranco Costamagna
- Send maze_size command in other mapgen modes too
2015-01-06, by unc0rr
Rename test to test_normal, to comply with policy CMP0037
2015-01-05, by Gianfranco Costamagna
Fix build w/o S3D and video recording. untested.
0.9.21
2015-07-09, by nemo
merge
2015-01-05, by unc0rr
More ifdefs \o/ (fix build even more)
0.9.21
2015-06-04, by unc0rr
merge
2015-01-05, by unc0rr
Lazy fix for server build
0.9.21
2015-06-03, by unc0rr
Merge pull request #27 from LocutusOfBorg/fix-build2
2015-01-05, by sheepluva
Update .hgignore file
0.9.21
2015-06-03, by koda
Merge pull request #28 from LocutusOfBorg/lua-fix
2015-01-05, by sheepluva
Added tag 0.9.21-release, fab746a3597e for changeset 7e55468ffe38
0.9.21
2015-06-02, by koda
Merge pull request #26 from LocutusOfBorg/fix-build
2015-01-05, by sheepluva
Fix building hedgewars-server
0.9.21
0.9.21-release
2015-06-02, by koda
Merge pull request #25 from LocutusOfBorg/translation
2015-01-05, by sheepluva
Support _S and _P in initialization expressions
2015-01-05, by unc0rr
Allow skipping the bundle step after install on OSX
0.9.21
2015-06-02, by koda
Merge pull request #24 from LocutusOfBorg/update-travis
2015-01-05, by sheepluva
Eh, faulty check
2015-01-05, by unc0rr
Move OSX SDL library configuration from SDLh to proper CMakeLists
0.9.21
2015-06-02, by koda
Random gravity values interval should include maxgravity
2015-01-05, by unc0rr
Scheme parsing
qmlfrontend
2015-02-02, by unc0rr
Fix building on OSX when autoupdate is disabled
0.9.21
2015-06-01, by koda
Include feature_size to demos for checker
2015-01-04, by unc0rr
[flib] yay, some work on schemes
qmlfrontend
2015-01-29, by unc0rr
fix issue with contributor hat being displayed for wrong players
0.9.21
2015-01-17, by sheepluva
Oops
2015-01-04, by unc0rr
CMake script for qmlFrontend
qmlfrontend
2015-01-25, by unc0rr
don't show the new, untranslated items in room state filter dropdown. do NOT merge this change back to default.
0.9.21
2015-01-06, by sheepluva
Not compatible anymore
2015-01-04, by unc0rr
merge default
qmlfrontend
2015-01-03, by unc0rr
backporting some build system fixes and pas2c tweaks
0.9.21
2015-01-06, by sheepluva
Fix home path
2015-01-03, by unc0rr
premature optimisation bit me again.
0.9.21
2015-01-04, by nemo
Fix crash in case of critical image missing
2015-01-03, by unc0rr
Intent is to allow filtering by arbitrary flag combinations. This isn't actually working yet. No idea why. It seems it should. Tired though, so will look at it tomorrow.
0.9.21
2015-01-04, by nemo
checker.ini to avoid hardcoded paths
2015-01-02, by unc0rr
oops
0.9.21
2015-01-03, by nemo
Generate config for 'world edge' and 'script param' scheme options
2015-01-02, by unc0rr
Tired of not knowing which rooms I can't join
0.9.21
2015-01-03, by nemo
Fix setting gravity multiplied by million for a moment of time on new turn on certain circumstances
2015-01-02, by unc0rr
use copyToXY instead to improve legibility
0.9.21
2015-01-03, by nemo
Try to handle negative gravity w/ snow. Still needs to look nicer. Currently causes banding.
2015-01-01, by nemo
Fix crash in case of critical image missing
0.9.21
2015-01-03, by unc0rr
Uhm... this seems to count as a workaround, not tested though
2014-12-30, by unc0rr
Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead
0.9.21
2015-01-02, by unc0rr
Get rid of teamownerId since rejoin feature makes it virtually useless, as you cannot rely on it anymore. Should fix recently experienced server crashes.
2014-12-30, by unc0rr
tweaks to try and make flakes better behaved in negative gravity. branch safe.
0.9.21
2015-01-01, by nemo
Server-side workaround for frontend's script parameter bug in .21
2014-12-30, by unc0rr
this should probably work
0.9.21
2014-12-30, by nemo
Merge fixes from .21 branch
2014-12-30, by unc0rr
revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay
0.9.21
2014-12-30, by nemo
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
2014-12-29, by Gianfranco Costamagna
Find lua 5.1 on fedora machines (taken from fedora hw git)
2015-01-05, by Gianfranco Costamagna
Fix arm* build failures
2014-12-30, by Gianfranco Costamagna
Use ghc return value instead of looking for the stderr, do not throw error when an haskell module throws a build failure, e.g. because of false positives like this one (debian/arm*)
0.9.21
2014-12-30, by Gianfranco Costamagna
Was not a good idea in the first place IMO
2014-12-27, by nemo
Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares)
0.9.21
2014-12-27, by unc0rr
fix amRubber frame positioning fail (probably)
2014-12-25, by nemo
0.9.21 branch
0.9.21
2014-12-24, by unc0rr
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
2014-12-24, by unc0rr
Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-24, by nemo
cleaned up amRubber.png
2014-12-24, by nemo
polish update for rubber
2014-12-24, by krdrt5367
fix for issue #894
2014-12-24, by nemo
bleah. I hate burning changelog revisions, but this isn't finished
2014-12-24, by nemo
Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
2014-12-24, by nemo
*sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
2014-12-24, by nemo
This resolves issue #890 and issue #886
2014-12-24, by nemo
forgot zopfli
2014-12-24, by nemo
Suggestion of Wuzzy's. Use Randy's water as SD water.
2014-12-24, by nemo
merge
2014-12-24, by nemo
add wuzzy to credits
2014-12-24, by vittorio giovara
Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
2014-12-24, by nemo
Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
2014-12-24, by Wuzzy
Add my address to IT translation
2014-12-27, by Gianfranco Costamagna
should fix perlin gen on 32 bit
2014-12-24, by nemo
merge
2014-12-23, by nemo
Hide "optimize" button
2014-12-22, by unc0rr
german translation update, mostly just adding wuzzy's suggested strings
2014-12-21, by sheepluva
Issue 875: Fix faulty translation in German
2014-12-21, by wuzzy
scaling is not safe in multi at all using a team add. will use the first real team instead.
2014-12-22, by nemo
Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
2014-12-20, by nemo
this bugs me every time I look at it
2014-12-22, by nemo
hat fix
2014-12-19, by sheepluva
revert last commit
2014-12-17, by sheepluva
don't save alpha channel to screenshots when not needed
2014-12-17, by sheepluva
change speechfix implementation (no "continue" anymore
2014-12-17, by sheepluva
grmlgrml
2014-12-17, by sheepluva
change string types of speech bubbles fix to work with pas2c
2014-12-17, by sheepluva
dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
2014-12-17, by sheepluva
cleanup speech bubble code a little. this fixes issue 719
2014-12-17, by sheepluva
ClimbHome mission preview by wuzzy
2014-12-17, by sheepluva
update changelog
2014-12-17, by sheepluva
merge'n'magic
2014-12-16, by sheepluva
just in case. one more nil check
2014-12-16, by nemo
aaaand where it was actually crashing
2014-12-16, by nemo
Add nil checks on HHGear to rope steps.
2014-12-16, by nemo
Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
2014-12-16, by sheepluva
add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-16, by nemo
Issue 867: Update German mission strings
2014-12-15, by wuzzy
small code tweak
2014-12-15, by sheepluva
fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-15, by sheepluva
Issue 829: Drill rocket drilling dust is slightly misplaced
2014-12-15, by sheepluva
Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
2014-12-15, by sheepluva
Some fixes and (really lazy) fixes
2014-12-15, by mikade
Issue 768: Bee: Camera focus lost
2014-12-14, by sheepluva
Issue 865: gfResetHealth is not exposed to Lua
2014-12-14, by sheepluva
make use of onGearWaterSkip
2014-12-14, by mikade
Issue 755: Lua API: Add ammo type parameter for onHogAttack
2014-12-14, by sheepluva
lua API event: onGearWaterSkip
2014-12-14, by sheepluva
remove links from doxygen project number as doxygen escapes them now
2014-12-14, by sheepluva
Some ru l10n updates
2014-12-13, by unc0rr
use TeamsCount instead of cMaxTeams in a few loops
2014-12-13, by nemo
Use notice and skip join on irc
2014-12-12, by Gianfranco Costamagna
remove a not that somehow magically appeared in a prior commit.
2014-12-11, by nemo
make camera in wrap mode a bit smarter
2014-12-11, by sheepluva
world edge tweakes/fixes
2014-12-11, by sheepluva
fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-11, by sheepluva
pas2c doesn't like semi-colons after repeat
2014-12-11, by sheepluva
fix copypasta
2014-12-11, by nemo
let sinegun bounce on weBounce
2014-12-11, by sheepluva
Add (and slightly tweak) Wuzzy's Target Practice missions
2014-12-11, by mikade
Wuzzy's changes to stats for some of the training missions.
2014-12-11, by mikade
cont.
2014-12-11, by sheepluva
wrap explosions!
2014-12-11, by sheepluva
wrap sinegun
2014-12-11, by sheepluva
Issue 848: Minor translation update for German (misc files)
2014-12-11, by wuzzy
fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-11, by sheepluva
small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
2014-12-10, by sheepluva
remove redundant check
2014-12-10, by sheepluva
merge FreeTexture into FreeAndNilTexture
2014-12-10, by sheepluva
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10, by nemo
Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-09, by nemo
make sure view limits are updated at start of game
2014-12-08, by sheepluva
skip a bunch of stuff not applicable to cleanup
2014-12-08, by nemo
Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08, by unc0rr
HedgehogDamaged calls CurrentHedgehog
2014-12-08, by nemo
clean up fonts
2014-12-08, by sheepluva
sheepluva is right
2014-12-08, by nemo
oh, probably need nil checks here too
2014-12-08, by nemo
init timer to 0
2014-12-08, by nemo
meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08, by nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08, by nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-08, by nemo
Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-07, by nemo
pretty sure the other teams need stats at 0 for the graph to look right
2014-12-06, by nemo
make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
2014-12-05, by sheepluva
Add another (test) map
2014-12-05, by mikade
some translation tweaks
2014-12-05, by sheepluva
better initial camera position
2014-12-05, by sheepluva
darken wrapped world etc. some more
2014-12-05, by sheepluva
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-05, by sheepluva
flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04, by sheepluva
☹
2014-12-04, by nemo
Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-04, by nemo
pas2c-whoops
2014-12-03, by sheepluva
add warning to logs when tests terminates prematurely
2014-12-03, by sheepluva
oops, didn't mean to commit that
2014-12-03, by sheepluva
unexpected return from lua test should not return exit status 0
2014-12-03, by sheepluva
tweaking the lua test function thingy
2014-12-03, by sheepluva
set globals in commandline lua
2014-12-03, by nemo
Schemes list combobox with their names
qmlfrontend
2014-12-18, by unc0rr
fix some things I messed up with the drawing functions
2014-12-03, by sheepluva
More complete fix for FULLMAPCONFIG message, also add new known protocol versions
qmlfrontend
2014-12-07, by unc0rr
update changelog
2014-12-02, by sheepluva
Script combobox.wiki
qmlfrontend
2014-12-04, by unc0rr
move functionality of Draw.lua into engine
2014-12-02, by sheepluva
Finish combobox implementation (except for visual part)
qmlfrontend
2014-12-03, by unc0rr
make tests use Draw.lua for now too
2014-12-02, by sheepluva
Some more progress at custom combobox
qmlfrontend
2014-12-03, by unc0rr
forgot this one.
2014-12-02, by nemo
merge default
qmlfrontend
2014-12-03, by unc0rr
oops, IOResult is a function in pascal, but not in pas2c
2014-12-02, by sheepluva
Sheepluva thought this was worth adding.
2014-12-02, by nemo
switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02, by nemo
Fix FULLMAPCONFIG message
2014-12-02, by unC0Rr
update land texture /after/ smoothing
2014-12-01, by sheepluva
fix despeckle
2014-12-01, by sheepluva
weapon set: Shoppa Pro
2014-12-01, by sheepluva
This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01, by nemo
oops
2014-12-01, by unC0Rr
some friendly updates to TechRacer
2014-12-01, by mikade
turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30, by sheepluva
oops, fix logging. had = instead of <> in an error check
2014-11-30, by sheepluva
*sigh*
2014-11-30, by nemo
stricter skip
2014-11-30, by nemo
Limit fire particles speed to 2
2014-11-30, by unc0rr
fix for Issue 840: Basic Training - Grenade is failing to dismiss team
2014-11-30, by sheepluva
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30, by nemo
don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30, by sheepluva
delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30, by nemo
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30, by nemo
Should prevent desync hopefully. Thanks unc0rr
2014-11-30, by nemo
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-11-30, by sheepluva
oh right, forgot sheepluva had fixed ice
2014-11-29, by nemo
give sea world edges some icegun love
2014-11-30, by sheepluva
Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29, by nemo
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29, by nemo
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29, by nemo
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29, by nemo
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29, by sheepluva
some moar mergin'
2014-11-29, by sheepluva
super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29, by sheepluva
oops. no need to (re)open stderr I guess
2014-11-29, by sheepluva
make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29, by sheepluva
give variable with unit-wide scope a better name than just 'f'
2014-11-29, by sheepluva
Mix up the quick game terrain a bit.
2014-11-29, by nemo
mergeception
2014-11-29, by sheepluva
merge
2014-11-29, by nemo
merge
2014-11-29, by sheepluva
Merge pull request #21 from LocutusOfBorg/exclude-git
2014-11-28, by sheepluva
map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-29, by sheepluva
Excluding .git directory from the source tarball creation
2014-11-28, by Gianfranco Costamagna
more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-29, by sheepluva
Merge pull request #20 from LocutusOfBorg/tests
2014-11-28, by sheepluva
some more fixing
2014-11-29, by sheepluva
Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-28, by Gianfranco Costamagna
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