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how this happened?
2012-11-21, by koda
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21, by unc0rr
Some fixes to build process
2012-11-21, by unc0rr
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21, by koda
lotsa hackery to get frontend somehow link libengine...
2012-11-21, by koda
frontlib paths
2012-11-20, by koda
fix physfs on osx, now all platforms should be happy
2012-11-20, by koda
Oops
2012-11-21, by unc0rr
Start port to frontlib
2012-11-21, by unc0rr
Fix build
2012-11-20, by unc0rr
Fix SDL library name
2012-11-20, by unc0rr
find lua.h ...
2012-11-20, by koda
thou shall not use system headers for crossplatformness
2012-11-20, by koda
physfs compilation on windows
2012-11-20, by koda
use lua headers correctly
2012-11-20, by koda
Fix typo
2012-11-20, by unc0rr
Okay, remove previous request only if it has same parent
2012-11-20, by unc0rr
- Only allow one engine instance running at the moment
2012-11-19, by unc0rr
win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-19, by koda
Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-19, by unc0rr
Merge
2012-11-19, by unc0rr
fix deprecation warnings for libav sources
2012-11-19, by koda
meh
2012-11-19, by koda
linking phsyfs on osx
2012-11-19, by koda
allow the engine to use physfs on android too
2012-11-18, by Xeli
Merge from 0.9.18
2012-11-18, by unc0rr
Convert reading hedgehogs limit from map config
2012-11-18, by unc0rr
Download .zip too, and store them to .hwp
2012-11-18, by unc0rr
merge... need to remember to update first
2012-11-17, by nemo
Merge physfslayer branch into default. Have fun!
2012-11-18, by unc0rr
Close this branch
physfslayer
2012-11-18, by unc0rr
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
physfslayer
2012-11-18, by unc0rr
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