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move the freeModule too, couple of style tweaks
2014-02-24, by nemo
fix molotov sprite too
2014-02-23, by sheepluva
tweak dynamite sprite (pixels at frame border, leading to visible filtering artifacts when zoomed)
2014-02-23, by sheepluva
merge
2014-02-23, by nemo
change how textures from non-power-of-2-width textures are filled. this fixes e.g. the vertical lines appearing between Bath theme's horizontL
2014-02-23, by sheepluva
minor comments fix
2014-02-23, by sheepluva
add preview init to tunnels too
2014-02-23, by nemo
fix remaining alpha pixel issues (explosion landbacktex borders etc
2014-02-23, by sheepluva
use data not text, so DLC doesn't get an *
2014-02-23, by nemo
Allow lua drawn maps (shoppamap, tunnels, diagonal maze etc) to generate previews.
2014-02-23, by nemo
Official challenge map #3 by 1937barcelona
2014-02-21, by unc0rr
Don't rewrite server ini file too often
2014-02-20, by unc0rr
Fix tinting of AI kills counter
2014-02-20, by unc0rr
Should never use State like this, since some states aren't synced (thinking state for example)
2014-02-19, by unc0rr
allow switching through hogs in reverse order with PRECISE+HOGSWITCH
2014-02-18, by sheepluva
Fix issue 780 (copy-paste fail)
2014-02-18, by unc0rr
Fix setting lc_endluatest result
2014-02-16, by unc0rr
Reduce number of warnings in pas2c-generated code
2014-02-16, by unc0rr
Fix build
2014-02-16, by unc0rr
What about exact value?
2014-02-14, by unc0rr
In stats-only mode:
2014-02-14, by unc0rr
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
2014-02-13, by unc0rr
NULL PChar is okay
2014-02-13, by unc0rr
pngcrush on this file which will hopefully be cleaned up at some point
2014-02-13, by nemo
Fix read of freed memory found with valgrind
2014-02-13, by unc0rr
Use strchr instead of strstr with specially constructed string255 struct (not tested)
2014-02-12, by unc0rr
- Remove few PAS2C ifdef's
2014-02-12, by unc0rr
Fix binds loading
2014-02-12, by unc0rr
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