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further engine interaction refactoring
2011-11-11, by koda
minor updates to ServerProtocolNetwork class
2011-11-11, by koda
restore a lost view message
2011-11-11, by koda
unsquash the rescaled clouds
2011-11-10, by nemo
Improve parsing of complex references like "a^[b[c], d]"
2011-11-10, by unc0rr
Fix inifinite loops
2011-11-09, by unc0rr
Rearrange token types
2011-11-09, by unc0rr
Add more border checks
2011-11-10, by nemo
Make mazes filter use same variable as template filter
2011-11-10, by nemo
fix map/template override, remove some pointless command calls
2011-11-09, by nemo
Less precision - less confusion
2011-11-09, by unc0rr
Improve type declarations parsing
2011-11-08, by unc0rr
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
2011-11-07, by nemo
Might as well make the air attack team coloured too
2011-11-06, by nemo
Even more improvements to the parser and converter
2011-11-06, by unc0rr
tweak % again
2011-11-06, by nemo
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
2011-11-06, by nemo
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-11-06, by nemo
Add missing grayscale conversions
2011-11-06, by nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
2011-11-06, by nemo
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
2011-11-06, by koda
move two class files in a correct directory
2011-11-06, by koda
exclude hogs from density check
2011-11-06, by nemo
too game breaking I think
2011-11-05, by nemo
Include density in gear kick
2011-11-05, by nemo
not sure why this condition wasn't here before
2011-11-05, by nemo
Due to the small values and friction, halve the step in low gravity, instead of the value
2011-11-05, by nemo
Don't set moving if on flat surface
2011-11-05, by nemo
skip when attacking as well
2011-11-05, by nemo
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
2011-11-05, by nemo
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
2011-11-05, by nemo
Some improvements to the parser
2011-11-05, by unc0rr
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
2011-11-05, by nemo
Flatten flakes for halloween theme, based on feedback from sheepluva
2011-11-05, by nemo
merge
2011-11-05, by unc0rr
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
2011-11-05, by koda
ooops :D
2011-11-05, by koda
fix signedness of sdl bindings
2011-11-05, by koda
oops, fix the size of a few event structs i just added
2011-11-05, by koda
just for the sake of it, add the missing sdl13 events and do some cleanup
2011-11-05, by koda
avoid linking compatible code from sdl library, let's provide our own
2011-11-05, by koda
Avoid overflowing event
2011-11-04, by nemo
I hope this helps...
2011-11-04, by sheepluva
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
2011-11-04, by sheepluva
A try to improve parser move (has regressions)
2011-11-05, by unc0rr
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
2011-11-04, by koda
Many improvements to the parser
2011-11-04, by unc0rr
Better 'else' part
2011-11-03, by unc0rr
Starting pas2C using library called 'pretty'
2011-11-03, by unc0rr
- Update to compile with parsec 3.*
2011-11-03, by unc0rr
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
2011-11-03, by nemo
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
2011-11-03, by unc0rr
small tweak to ingamemenu class
2011-11-03, by koda
double two finger tap to make screenshot on ios (though folder is not yet accessible)
2011-11-03, by koda
make screenshots with 32bits of depths, so that they are more opengles friendly
2011-11-03, by koda
convert gameinterfacebridge in simple-to-use class methods
2011-11-03, by koda
aaand remove also ipcport from the class interface as well
2011-11-03, by koda
do not forget to keep track of teams here
2011-11-02, by koda
don't keep track of the savepath and of engineprotocol objects
2011-11-02, by koda
better
2011-11-02, by koda
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
2011-11-02, by koda
slight simplification
2011-11-02, by koda
move objc overlay creation after sdlwindow has been created
2011-11-02, by koda
widen mission list
2011-10-31, by sheepluva
mission locale -> UTF-8
2011-10-31, by sheepluva
ru localization
2011-10-31, by unc0rr
oh, probably needs resetting here too
2011-10-31, by nemo
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-31, by nemo
Add "Surfer" achievement to Space Invasion.
2011-10-31, by mikade
this seems... um.. random
2011-10-31, by sheepluva
Bee:
2011-10-31, by sheepluva
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
2011-10-31, by sheepluva
fix HideMission()
2011-10-31, by sheepluva
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
2011-10-31, by sheepluva
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
2011-10-31, by koda
just moving ios server stuff around
2011-10-31, by koda
fix mission map script loading
2011-10-30, by sheepluva
don't let forced hog movement (with no damage) suspend/halt shot charging
2011-10-30, by sheepluva
whoops, I'm a nerd
2011-10-30, by sheepluva
frontend flakes:
2011-10-30, by sheepluva
frontend flakes:
2011-10-30, by sheepluva
show notice to admin when kicking player
2011-10-30, by sheepluva
lupdate, german translation
2011-10-30, by sheepluva
beep on highlight
2011-10-30, by sheepluva
whoopsy, my bad (segfault due to accepting empty lines)
2011-10-29, by sheepluva
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
2011-11-12, by Xeli
stylesheet comments/adjustments
2011-10-29, by sheepluva
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
2011-11-12, by Xeli
html-escape nicknames
2011-10-29, by sheepluva
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
2011-11-12, by Xeli
change default timestamp format to hh:mm
2011-10-29, by sheepluva
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
2011-11-12, by Xeli
* fix highlighting (i just broke it by not negating a boolean expression)
2011-10-29, by sheepluva
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
2011-11-12, by Xeli
update name autocompletion after nick change (since own nick isn't suggested)
2011-10-29, by sheepluva
merge
hedgeroid
2011-10-28, by Xeli
disconnect when going back from lobby page (regression fix)
2011-10-29, by sheepluva
one dangerous merge
hedgeroid
2011-10-28, by koda
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
2011-10-28, by unc0rr
+ make names in notice messages and leave messages clickable too
2011-10-28, by sheepluva
chat: don't link own name
2011-10-28, by sheepluva
ok *this* brings ios 3.* runtime compatibility
2011-10-28, by koda
restore game config on iphone
2011-10-28, by koda
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
2011-10-27, by sheepluva
- Remove some old unused code
2011-10-27, by unc0rr
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
2011-10-27, by sheepluva
typos
2011-10-26, by sheepluva
custom highlighting
2011-10-26, by sheepluva
also imageio is absent from old ios, so weaklink it
2011-10-26, by koda
few mini-adjustments
2011-10-26, by sheepluva
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
2011-10-26, by sheepluva
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
2011-10-26, by koda
restore runtime compatibility with ios 3.2
2011-10-26, by koda
move all extra categories in a single source, add caching for HWUtils
2011-10-25, by koda
updated sdl and lowered minimum ios to 3.0
2011-10-25, by koda
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
2011-10-25, by nemo
remove any thread-safe stuff I introduced since it's not needed
2011-10-25, by sheepluva
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
2011-10-25, by unc0rr
adding simple doc build script
2011-10-25, by sheepluva
this should fix stylesheet importing on windows, but we'll see
2011-10-24, by sheepluva
fix of /saveStyleSheet command, error message on stylesheet import fail
2011-10-24, by sheepluva
tweak and document abstract page
2011-10-24, by sheepluva
on file save: create parent directories if needed
2011-10-24, by sheepluva
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
2011-10-24, by sheepluva
chat:
2011-10-24, by sheepluva
minor cleanups, mostly in own code
2011-10-24, by sheepluva
* fixing my hat preview bug nemo pointed out (thanks!)
2011-10-24, by sheepluva
improve and cash hilight regexp
2011-10-24, by sheepluva
highlight improvements
2011-10-23, by sheepluva
oops
2011-10-23, by nemo
Case-insensitive comparison of nicks
2011-10-23, by unc0rr
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
2011-10-23, by sheepluva
retain dx/dy from landgun
2011-10-23, by nemo
doxygen seems to get confused if a ///< line is followed by a /// line
2011-10-22, by sheepluva
* adding destructors to my line edit subclasses
2011-10-22, by sheepluva
let's create some templates so that the user knows how to start off
2011-10-22, by sheepluva
document css files better
2011-10-22, by sheepluva
Tweak ratios to deemphasise foreground flakes further
2011-10-22, by nemo
minor signal fail fix
2011-10-22, by sheepluva
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
2011-10-22, by sheepluva
ugh wth... cleaned FL/IL change notifications up
2011-10-22, by sheepluva
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
2011-10-22, by sheepluva
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
2011-10-22, by nemo
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
2011-10-22, by sheepluva
same for chat. changed the paths to: css/qt.css css/chat.css
2011-10-22, by sheepluva
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
2011-10-22, by sheepluva
moving a file around, fixing a png, etc.
2011-10-22, by sheepluva
fix multiplayer script loading
2011-10-21, by sheepluva
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
2011-10-21, by sheepluva
fix lobby layout issues
2011-10-21, by sheepluva
fix layout of net page
2011-10-21, by sheepluva
fix multiplayer page layout, doc/comment fixes
2011-10-21, by sheepluva
fix overlapping issue in main menu
2011-10-21, by sheepluva
fix an include; fix/add comments
2011-10-21, by sheepluva
simplified some stuff I wrote
2011-10-21, by sheepluva
finishing SDLInterface cleanup (wrt audio)
2011-10-21, by sheepluva
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
2011-10-21, by sheepluva
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
2011-10-21, by sheepluva
oops and good night
2011-10-21, by sheepluva
comment fixes
2011-10-21, by sheepluva
comments
2011-10-21, by sheepluva
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
2011-10-20, by sheepluva
introduce HWDataManager util for transparent access to [user-]data files
2011-10-20, by sheepluva
comment typo
2011-10-20, by sheepluva
move this widget into the widget dir
2011-10-20, by sheepluva
lolwut
2011-10-19, by nemo
Fix sticky mine/mine activation bug
2011-10-19, by nemo
Fix birdy flight bug
2011-10-19, by nemo
allow changing number of hogs or weapons with mousewheel
2011-10-19, by sheepluva
make this transparent so that people can actually see /what/ they have disabled...
2011-10-19, by sheepluva
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
2011-10-19, by sheepluva
frontend chat input history, use arrow keys UP/DOWN
2011-10-19, by sheepluva
+ don't suggest ignored nicknames
2011-10-18, by sheepluva
Fix repeat on SkyL, remove SkyR
2011-10-18, by Guillaume Englert
feature-pimpin'-up the chat input line in frontend:
2011-10-18, by sheepluva
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
2011-10-18, by sheepluva
don't hoard empty friends/ignore-lists on the HDD
2011-10-18, by sheepluva
fix overlapping pixel in stormtrooper hat
2011-10-17, by sheepluva
fix outline of rcplane
2011-10-17, by sheepluva
never doing any graphics stuff when I can't test, again :(
2011-10-17, by nemo
:(
2011-10-17, by nemo
Not being able to test sucks :(
2011-10-17, by nemo
Riiight. Let's try this instead
2011-10-17, by nemo
tint RC plane with team colour. untested.
2011-10-17, by nemo
graphic for team coloured RC planes
2011-10-17, by mikade
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
2011-10-17, by nemo
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
2011-10-17, by nemo
add tiara hat
2011-10-17, by sheepluva
missed a compiler option from previous merge
2011-10-16, by koda
tweak. constrain to full opacity
2011-10-16, by nemo
merge the changes applied to 0.9.16
2011-10-16, by koda
Blend the outter side too
2011-10-16, by nemo
Hide focus outline on buttons.
2011-10-14, by Florian Fabre
oops
2011-10-13, by nemo
Add SkyL/SkyR to avoid repeating the cave entrance
2011-10-13, by Guillaume Englert
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
2011-10-12, by nemo
another crystal, spray and landtex tweaks.
2011-10-11, by Guillaume Englert
something for nemo to play around with
2011-10-11, by sheepluva
make slope calcs skip small gaps
2011-10-11, by sheepluva
tidier
2011-10-10, by nemo
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
2011-10-10, by nemo
set followgear to cluster/melon/gascloud
2011-10-10, by nemo
Make a few more things be impacted by explosions nearby
2011-10-10, by nemo
tweak (still a hack)
2011-10-10, by nemo
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
2011-10-10, by nemo
Aaaand another flag that used to be cleared here...
2011-10-09, by nemo
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
2011-10-10, by koda
expose border color to lua
2011-10-09, by nemo
oops
2011-10-09, by nemo
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
2011-10-09, by nemo
Fix a few masks. The one that needed it the most was trophyrace.
2011-10-08, by nemo
add a couple more
2011-10-08, by nemo
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
2011-10-09, by koda
refreshed the ipad interface with some white
2011-10-09, by koda
some code refactoring of the ios game config
2011-10-09, by koda
ooops
2011-10-08, by koda
move some config files
2011-10-08, by koda
create teams programmatically
2011-10-08, by koda
convert creation chamber functions to class methods
2011-10-08, by koda
Updated Slovak translation
2011-10-08, by jose1711
merge
2011-10-08, by jose1711
sed commands should be tested beforehand
2011-10-08, by koda
Another flag that was relying on this routine to clear it...
2011-10-08, by nemo
tweak Y movement
2011-10-08, by nemo
Couple more, add back misplaced clearing of Land
2011-10-08, by nemo
Add landbacktex to a few maps, just to see how it looks.
2011-10-07, by nemo
minor changes
2011-10-08, by koda
added iphone interface for missions/trainings page, setters/getters unlocked
2011-10-08, by koda
move out xib files from Resources to Classes
2011-10-08, by koda
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
2011-10-07, by nemo
Move the crystals to sprays to reduce the regularity of the land texture
2011-10-07, by nemo
Add Cave theme
2011-10-06, by Guillaume Englert
(a lot of) ooops
2011-10-06, by koda
- Frontend: don't pass /script for missions
2011-10-06, by unc0rr
Tiny cleanup
2011-10-05, by unc0rr
the retina infection keeps spreading...
2011-10-05, by koda
be a good memory aware citizen
2011-10-05, by koda
make the missions/trainings start
2011-10-05, by koda
first pass for implementing missions/training selection on ipad (not yet running)
2011-10-05, by koda
hm. probably should set both
2011-10-04, by nemo
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