Mercurial
Mercurial
>
sheepy-clone
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-10000
-3000
-1000
-300
-100
-30
-10
-8
+8
+10
+30
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
give sea world edges some icegun love
2014-11-30, by sheepluva
Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29, by nemo
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29, by nemo
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29, by nemo
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29, by nemo
don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29, by sheepluva
some moar mergin'
2014-11-29, by sheepluva
super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29, by sheepluva
less
more
|
(0)
-10000
-3000
-1000
-300
-100
-30
-10
-8
+8
+10
+30
+100
+300
+1000
+3000
tip