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use the correct symbol
2012-11-30, by koda
Use same macro for hiding video record button and keybinding
2012-11-30, by Mitchell Kember
GCI2012: Lowercase CMake functions (main files only)
2012-11-30, by m4tx
Move global variables to units that use them
2012-11-29, by Joe Doyle (Ginto8)
Google Code-in: Hide "video record" keybind option
2012-11-29, by Mitchell Kember
Remove unused global variables
2012-11-29, by Joe Doyle (Ginto8)
*sigh*
2012-11-29, by nemo
merge
flibqtfrontend
2012-11-30, by unc0rr
A bit of refactoring
2012-11-29, by unc0rr
Use HW_TEAMCOLOR_ARRAY from frontlib
flibqtfrontend
2012-11-30, by unc0rr
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
2012-11-29, by Chris Wong
Merge
flibqtfrontend
2012-11-30, by unc0rr
GCI: use player's name for the default team
2012-11-29, by zero579911
Fixed flib_weaponset_create creating an empty weaponset (for real this time :P)
flibqtfrontend
2012-11-30, by Medo
unbreak linking pending some fix or other by koda. this is the same thing video recording still does.
2012-11-29, by nemo
Some fixes
flibqtfrontend
2012-11-27, by unc0rr
Added default weaponset to frontlib hwconsts
flibqtfrontend
2012-11-27, by Medo
merge
2012-11-28, by nemo
No more crashes when running quick game
flibqtfrontend
2012-11-27, by unc0rr
GCI2012: Empty list help text (Issue 375)
2012-11-28, by Bryan Dunsmore
Try to setup weapon sets for quick game
flibqtfrontend
2012-11-26, by unc0rr
Remove limit on hedgehogs number
2012-11-28, by unc0rr
Merge from default to have recent fixes
flibqtfrontend
2012-11-26, by unc0rr
koda, koda... could have checked your claims
2012-11-26, by unc0rr
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
2012-11-24, by koda
Updated Slovak translation
2012-11-24, by jose1711
add ios project to physfs
2012-11-24, by koda
merge
2012-11-24, by jose1711
INSTALL and README updates
2012-11-24, by koda
physfs: no carbon depency on osx, add cdecl attributes on extra functions
2012-11-24, by koda
Updated Slovak translation
2012-11-23, by jose1711
Load sounds with the help of physfsrwops library
2012-11-24, by unc0rr
merge
webgl
2012-12-02, by koda
Refactor identifiers names
2012-11-23, by unc0rr
GCI2012: Check for Clang Version in CMake
webgl
2012-12-01, by koda
Refactor Clang module.
webgl
2012-12-01, by Bryan Dunsmore
Implement QAbstractFileEngine::FastReadLineExtension
2012-11-23, by unc0rr
Move version check of Clang to CMakeLists.
webgl
2012-11-30, by Bryan Dunsmore
Use alternative way of checking for file end. Also refactor this code a bit.
2012-11-23, by unc0rr
Move code for Clang to separate CMake module.
webgl
2012-11-30, by Bryan Dunsmore
Move code for Clang to separate CMake module.
webgl
2012-11-30, by Bryan Dunsmore
Bring ansistrings back
2012-11-23, by unc0rr
Oops, temporary objects involved
flibqtfrontend
2012-11-26, by unc0rr
ok at least pas2c now parses allnots.......
webgl
2012-11-24, by koda
show console on win when debugging to see frontend messages
2012-11-23, by koda
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
2012-11-25, by unc0rr
update var name
webgl
2012-11-22, by koda
Oops, sorry, libphysfs.dll
2012-11-22, by unc0rr
- frontlib loads team config via physfs
flibqtfrontend
2012-11-25, by unc0rr
throw in some 'nots' trying to restore pas2c functionality
webgl
2012-11-22, by koda
- Fix saving .ini files
2012-11-22, by unc0rr
Remove debug messages
flibqtfrontend
2012-11-24, by unc0rr
updated branch
webgl
2012-11-22, by koda
revisit the debugfile section
2012-11-22, by koda
Fix some frontlib bugs
flibqtfrontend
2012-11-22, by unc0rr
moar cmake cleanup, use message(WARNING ...) where appropriate
2012-11-21, by koda
Try to use map preview facilities:
flibqtfrontend
2012-11-22, by unc0rr
Follow IANA suggestions better
2012-11-22, by unc0rr
cleanup revision section, make hg launch tolerant to config errors, drop deprecated exec_prog for desktop configuration in favour of execute_process
2012-11-21, by koda
Bad unC0Rr
2012-11-21, by koda
Bad koda!
2012-11-21, by unc0rr
little cmake cleanup, search installed modules first, then our own
2012-11-21, by koda
how this happened?
2012-11-21, by koda
Take care of parameter passed to FileEngine::fileName. Fixes problem with weird paths on windows.
2012-11-21, by unc0rr
Some fixes to build process
2012-11-21, by unc0rr
added sdl_net headers and def lib for windows, fix frontlib compilation on windows
2012-11-21, by koda
lotsa hackery to get frontend somehow link libengine...
2012-11-21, by koda
frontlib paths
2012-11-20, by koda
fix physfs on osx, now all platforms should be happy
2012-11-20, by koda
Oops
2012-11-21, by unc0rr
Start port to frontlib
2012-11-21, by unc0rr
Fix build
2012-11-20, by unc0rr
Fix SDL library name
2012-11-20, by unc0rr
find lua.h ...
2012-11-20, by koda
thou shall not use system headers for crossplatformness
2012-11-20, by koda
physfs compilation on windows
2012-11-20, by koda
use lua headers correctly
2012-11-20, by koda
Fix typo
2012-11-20, by unc0rr
Okay, remove previous request only if it has same parent
2012-11-20, by unc0rr
- Only allow one engine instance running at the moment
2012-11-19, by unc0rr
win build changes, fpc 2.6, CMAKE_PREFIX_PATH, glut header
2012-11-19, by koda
Link some libraries needed for physfs on windows (there are still 5 symbols which couldn't be found - to be resolved)
2012-11-19, by unc0rr
Merge
2012-11-19, by unc0rr
fix deprecation warnings for libav sources
2012-11-19, by koda
meh
2012-11-19, by koda
linking phsyfs on osx
2012-11-19, by koda
allow the engine to use physfs on android too
2012-11-18, by Xeli
Merge from 0.9.18
2012-11-18, by unc0rr
Convert reading hedgehogs limit from map config
2012-11-18, by unc0rr
Download .zip too, and store them to .hwp
2012-11-18, by unc0rr
merge... need to remember to update first
2012-11-17, by nemo
Merge physfslayer branch into default. Have fun!
2012-11-18, by unc0rr
Close this branch
physfslayer
2012-11-18, by unc0rr
- Download .hwp files into Data folder and mount them immediately (yes, could cause problems in case of overlapped contents)
physfslayer
2012-11-18, by unc0rr
oops
2012-11-17, by nemo
oops
webgl
2012-11-14, by koda
Mount .hwt files found in Data folder
physfslayer
2012-11-18, by unc0rr
oft-requested, should make the shoppa guys happy, probably, but, knowing them, I'm sure someone will complain
2012-11-17, by nemo
link main on osx
webgl
2012-11-13, by koda
Get rid of DataManager::findFileForRead
physfslayer
2012-11-17, by unc0rr
Backed out changeset 5d00c28059e3 - enable the feedback button again
2012-11-16, by koda
cleanup headers, remove -I . from rtl lib to save a few warnings
webgl
2012-11-13, by koda
Use (undocumented) Mix_LoadMUS_RW to load music
physfslayer
2012-11-17, by unc0rr
mutatis mutandis
2012-11-16, by koda
some CMake cleanup
webgl
2012-11-13, by koda
We need custom script loading function in lua now
physfslayer
2012-11-17, by unc0rr
up android target api (but this commit is actually just to test buildbot: desync
2012-11-15, by Xeli
fix build
webgl
2012-11-13, by nemo
Keeping bruteforce
physfslayer
2012-11-17, by unc0rr
another tweak tomake --stats-only work on headless servers
2012-11-15, by Xeli
and install it too
webgl
2012-11-11, by koda
Oops, didn't realize FindLua.cmake is our own module
physfslayer
2012-11-17, by unc0rr
Don't rely on hedgehog facing direction, check intentions instead. Should fix excessive turns around and weird jumps to water
2012-11-15, by unc0rr
comments and runtime list of files to convert and compile
webgl
2012-11-11, by koda
Implement reader in C ffs
physfslayer
2012-11-17, by unc0rr
Pretend AI knows how to use drill rocket (actually has no idea of drilling)
2012-11-15, by unc0rr
finally hwengine in c links without errors
webgl
2012-11-11, by koda
Script loading via physfs which doesn't work:
physfslayer
2012-11-16, by unc0rr
Call fallers less often. Should hopefully still be about as effective at the intended purpose. Should help loads quite a bit.
2012-11-14, by nemo
cmake linking for engine in c
webgl
2012-11-11, by koda
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