Mercurial
Mercurial
>
sheepy-clone
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-50
-28
+28
+50
+100
+300
+1000
+3000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
2013-03-03, by nemo
add neglected merge
2013-03-03, by nemo
Fix team file path
2013-03-03, by unc0rr
Fix water on ice setting
2013-03-03, by Urbertar
Eh, two players condition seems to make more sense than two clans here
2013-03-03, by unc0rr
Fix DrawLine bug
2013-03-03, by Urbertar
lol nemo, lol
2013-03-03, by unc0rr
tweaks to sea ice appearance
2013-03-01, by nemo
Possibly fixed issue 533.
2013-03-01, by dag10
Resolves issue 528. Fixed platform-specific order of buttons on seed prompt and new room prompt. Fixed height of back button on all pages -- now aligns to bottom. On pagemain, feedback and dlc buttons no longer fixed size.
2013-03-01, by dag10
my turn to do a neglected merge for someone else
2013-03-01, by nemo
Review the list of synced messages in isSyncedCommand. Fixes issue 546.
2013-03-02, by unc0rr
Made pressing the button in mapContainer only randomize things if client is master. Fixes issue 545. Also synchronized themes. Fixes issue 547.
2013-03-01, by dag10
avoid floating point desync, other script tweaks
2013-03-01, by Vatten
So. A while ago, while trying to prevent hogs blowtorching getting turned around, unc0rr altered the old range of blowtorch from 1/8th of 180° up or down, to a 4° gain in upwards and a -4° loss in downwards. He also made it so that starting tunnels could fail to erase sufficient terrain, trapping hogs. Here are a couple of workarounds to more closely approximate old behaviour (do some initial erasure, adjust min/max angles)
2013-02-28, by nemo
Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
2013-02-28, by nemo
split version information in engine too
2013-03-01, by koda
drop useless option, automatically set revision and debug info
2013-03-01, by koda
split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
2013-03-01, by koda
mysterious merge
2013-02-28, by koda
support WARNING message status on cmake 2.6 (bug 524)
2013-02-28, by koda
correct copyright header on files i added
2013-02-28, by koda
use NETGAME_DEFAULT_PORT macro across frontend sources
2013-02-28, by koda
move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
2013-02-28, by koda
add icegun everywhere (default, crazy, 1oe) with a qt prob delay crate of 2
2013-02-28, by koda
close branch
icegun
2013-06-04, by koda
add 'One of Everything' in the weaponsets, from nemo's idea
2013-02-28, by koda
merge icegun branch w/ default
icegun
2013-02-28, by nemo
less
more
|
(0)
-3000
-1000
-300
-100
-50
-28
+28
+50
+100
+300
+1000
+3000
tip