Mercurial
Mercurial
>
sheepy-clone
/ graph
summary
|
shortlog
|
changelog
| graph |
tags
|
bookmarks
|
branches
|
files
|
help
less
more
|
(0)
-3000
-1000
-300
-100
-14
+14
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
The revision graph only works with JavaScript-enabled browsers.
Move resurrection to utilities, reduce its probablit a bit to match other utilities, rename the "hint" prop since it really isn't being used as a hint anymore. That can be put back if it changes.
2010-11-11, by nemo
er. and cast to TAmmoType, which burp's routine still requires :)
2010-11-11, by nemo
Forgot burp's new ammo routine
2010-11-11, by nemo
Fix a long-standing bug with ammo due to gstMoving being set on gears generically, causing an incorrect ammo type to be set. This caused crashes and incorrect ammo types.
2010-11-11, by nemo
by default selecting a game mode will select a weapon with the same name, and viceversa; toggable for every game
2010-11-11, by koda
added function GetHogTeamName to lua, makes TeamsCount more useful
2010-11-10, by Henek
added TeamsCount and TotalTurns to lua as requested by mikade
2010-11-10, by Henek
hide crosshair when switching to no weapon
2010-11-09, by nemo
make weapons on rope/parachute/UFO inherit momentum of the hog. needs testing of course
2010-11-09, by nemo
tweak interface, there is no need to manually add new weapons and schemes to the filter list
2010-11-10, by koda
added two games modes and one weaponset
2010-11-10, by koda
removed altuse property for sticky mines
2010-11-09, by Henek
Even more png optimizations
2010-11-09, by unc0rr
More png optimizations
2010-11-09, by unc0rr
less
more
|
(0)
-3000
-1000
-300
-100
-14
+14
+100
+300
+1000
+3000
+10000
tip