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Convert some ansistrings to pchars
2014-01-18, by unc0rr
drop redundancies for lua and physfs
2014-01-17, by koda
fix linking physfs after a run of cmake
2014-01-17, by koda
happy 10000th commit
2014-01-17, by koda
fix build on travis
2014-01-17, by unC0Rr
use bundled physfs on win and osx
2014-01-17, by koda
fix some travis BUILD_ARGS and add a new one
2014-01-17, by koda
Merge pull request #11 from LocutusOfBorg/fix-arm
2014-01-17, by Vittorio Giovara
disallow currenthh arrow to go offscreen, always point in direction of the hog - this should make the life of new players easier
2014-01-17, by sheepluva
position "finger"/pointer over current hog above tags
2014-01-17, by sheepluva
style tweaks
2014-01-17, by sheepluva
update copyright to 2014
2014-01-17, by sheepluva
move room state filter
2014-01-17, by sheepluva
unCORr likes PChar arrays
2014-01-16, by sheepluva
In special rooms game starts when all players are ready
2014-01-16, by unc0rr
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
2014-01-16, by sheepluva
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
2014-01-16, by sheepluva
PhysicsFS 2.0.0 seems to be sufficient; also fix a typo
2014-01-16, by sheepluva
add compatibility for physicsfs 2.0
2014-01-15, by sheepluva
oops, fix build
2014-01-16, by unc0rr
Also define default value of THEME
2014-01-16, by unc0rr
simple mechanism to run lua-based test cases. experimental - I will back it out if it turns out to be nonsense
2014-01-14, by sheepluva
fix seteffect documentation, lua wiki misled me there
2014-01-14, by sheepluva
ifdef for now
webgl
2014-01-19, by unc0rr
GravRacer, GravHigh, GravMutant, Grav... uhm... shoppamap? Easy! Gravity script could be combined with any other script now.
2014-01-14, by unc0rr
Fixed build failure to a missing math library linked with BUILD_ENGINE_C=1 and clang
webgl
2014-01-09, by Gianfranco Costamagna
Free cached ammo menu tex on quit.
2014-01-13, by nemo
'-d' option to pas2c
webgl
2014-01-09, by unc0rr
Parse " and \ escaping in binds
2014-01-13, by unc0rr
rename NOPASCAL option to BUILD_ENGINE_C
webgl
2014-01-08, by koda
fix missing escape for usernick used in regexp
2014-01-13, by sheepluva
cosmetics
webgl
2014-01-08, by koda
Oops, forgot 'hg add' this file
2014-01-12, by unc0rr
call pas2c on hwengine only
webgl
2014-01-08, by koda
Allow logins at any interval, but not more than 2 logins in 30 seconds, 4 in 2 minutes and 6 in 10 minutes.
2014-01-12, by unc0rr
Oops
webgl
2014-01-08, by unc0rr
Stub for joins monitor which is a replacement to plain ban for 10 seconds system after join
2014-01-12, by unc0rr
Remove X and Y from the structure since those are misaligned in c code and I failed to do anything about that and they were the last cause of desyncs and only used in 4 places and I'm too lazy
webgl
2014-01-08, by unc0rr
That check was too weird and complicated
2014-01-12, by unc0rr
Fix these too
webgl
2014-01-08, by unc0rr
Cake falls when loses ground
2014-01-10, by unc0rr
Fix two desync causes
webgl
2014-01-08, by unc0rr
keep velocity from fluttering between 2 and 3px / ms when falling...
2014-01-10, by nemo
pas2c engine now writes debug log
webgl
2014-01-07, by unc0rr
fix a few uses of VERSION_* checks
2014-01-08, by koda
Render chars as hex numbers
webgl
2014-01-07, by unc0rr
drop extra spaces from a few CMakeLists.txt files
2014-01-08, by koda
oh those signed chars
webgl
2014-01-07, by unc0rr
consistent cmake checks
2014-01-08, by koda
Fix doStepHandlers confusion
webgl
2014-01-06, by unc0rr
use mainstream project name
2014-01-08, by koda
- Don't define NOCONSOLE
webgl
2014-01-05, by unc0rr
add other libav library versions
2014-01-08, by koda
Prevent assertion on uninitialized variable
webgl
2014-01-05, by unc0rr
21 now
2014-01-08, by unc0rr
- Fix build via pas2c
webgl
2014-01-05, by unc0rr
Ban arch.c from source tarball
2014-01-08, by unc0rr
Fix build (no idea what's going on in this branch btw)
webgl
2014-01-05, by unc0rr
pick random x/y prior to addgear (as generic faller does) to avoid random numbers picked out of order
2014-01-07, by nemo
merge default
webgl
2014-01-04, by unc0rr
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